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12,777 Commits over 2,192 Days - 0.24cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Added a small flashing light to deployed telephones while they're ringing
5 Years Ago
Clean up and standardise colliders on deployed phone across client and server
5 Years Ago
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5 Years Ago
Renamed "face lower" wearable slot to mouth Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection) Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
5 Years Ago
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5 Years Ago
Moved santa beard back to the face slot to prevent stacking protection
5 Years Ago
Merge from growable_rain_merge
5 Years Ago
Merge from growable_rain
5 Years Ago
Cherry picking 56232 with "ignore traceablity" enabled (no idea if this is going to work)
5 Years Ago
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▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
5 Years Ago
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5 Years Ago
Fixed server load NRE
5 Years Ago
Dof target mode should now work when playing a pre recorded camera animation
5 Years Ago
Merge from lower_face_wearable
5 Years Ago
Forgot to codegen
5 Years Ago
Merge from dof_target
5 Years Ago
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback Added current parented entity and dof target to the demo playback UI
5 Years Ago
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
5 Years Ago
debug.ent_find_radius will use the debug camera position if that camera is enabled
5 Years Ago
Add phone booths to supermarket and gas station
5 Years Ago
Merge from skin_editor_improvements
5 Years Ago
Bandana mask is now lower face Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
5 Years Ago
Use entity id for dof_focus_target instead of entity name
5 Years Ago
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
5 Years Ago
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
5 Years Ago
Merge from dof_target
5 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
5 Years Ago
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5 Years Ago
Update gib overrides on skull trophies
5 Years Ago
Unsaved change
5 Years Ago
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5 Years Ago
Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
5 Years Ago
Merge from camera_recording
5 Years Ago
Merge from demo_toggle_nvg
5 Years Ago
Fix NRE when a player changes clothing in a demo
5 Years Ago
Fixed not being able to record multiple camera animations in a single demo session startRecordingCamera will now fail if a name isn't provided
5 Years Ago
Merge from main