userJarryd Campicancel
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10,822 Commits over 1,950 Days - 0.23cph!

5 Years Ago
Enable sustain on piano Possible Exception fix on InstrumentViewModel
5 Years Ago
Fix compile error
5 Years Ago
Added support for sustain pedals on MIDI keyboards
5 Years Ago
Fixed IKNoteTarget drawer not appearing
5 Years Ago
Play deploy animation when mounting a piano
5 Years Ago
Remove some placeholder tambourine and cowbell stuff
5 Years Ago
Move instruments audio group so that it's not underneath game sounds
5 Years Ago
Make notebindings non-serialized, pass in Binding info when required
5 Years Ago
Merge from main
5 Years Ago
Scene2Prefab Compound
5 Years Ago
Print bind count on instrument and BindingCollection in instruments.midiinfo Increased max concurrent notes on the piano to 10 (was 3)
5 Years Ago
Update animation slots on trumpet
5 Years Ago
Fixed some duplicated notes and incorrect animation slots on the jerry can guitar
5 Years Ago
Fixed some inconsistent animation slots on the bass
5 Years Ago
Made a new keybind generator for the new full keyboard input mode Fixed a note missing a MIDI code on the bass guitar Generated default full keyboard binds for guitars, drums, flute, xylophone, tuba, trumpet Jerry can guitar and acoustic guitar now use two different keybind short names (they have different notes)
5 Years Ago
Fixed LMB note playing all octaves instead of just one
5 Years Ago
Unsaved
5 Years Ago
Add instruments.debugNotes to print notes being played Fixed some missing strings on piano and trumpet
5 Years Ago
Fixed some issues from the merge earlier, rebuild manifest to get instruments to show in compound
5 Years Ago
Fixed viewmodels not animating from midi input on cowbell and tambourine (input was too fast, is now updated via events)
5 Years Ago
Fixed bass vm not playing strum animations
5 Years Ago
Move MidiMapShortName to NoteBindingCollection (this ensures changes are propagated to the static compound variants of instruments) Add new instrument shortname that we use to load autoplay recordings (this should fix compound instruments not being able to autoplay) Updated default autoplay recordings to match new file name requirements (eg. bass.weapon_autoplay is now bass_autoplay)
5 Years Ago
Fix exception when playing a recording and the directory doesn't exist
5 Years Ago
Reapply compile fix Fix NRE when using playrecording with no args
5 Years Ago
Merge from main
5 Years Ago
Compile fix
5 Years Ago
Disable stats
5 Years Ago
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
5 Years Ago
Updated binding array for all notes on static piano
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
More cleanup If unable to find a recording when using playrecording, print out the options in the directory
5 Years Ago
Remove a log
5 Years Ago
Fixed repair costs not matching crafting costs on static instruments
5 Years Ago
Fixed piano not being able to play all of it's notes (note array needed to be regenerated) Fixed piano deploy sound registered on the piano as D0 NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix shoulder bones not resetting scale properly when mounting
5 Years Ago
Fix Music Help UI NRE when the sharp modifier key is not bound
5 Years Ago
Fixed NRE and guitar not appearing when previewing the acoustic guitar in the workshop preview uploader
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Updated piano IK targets to work better across one octave when using the keyboard
5 Years Ago
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5 Years Ago
Raise priority of instrument notes produced by the local player
5 Years Ago
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