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12,106 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Add phone booths to supermarket and gas station
6 Years Ago
Merge from skin_editor_improvements
6 Years Ago
Bandana mask is now lower face Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
6 Years Ago
Use entity id for dof_focus_target instead of entity name
6 Years Ago
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
6 Years Ago
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
6 Years Ago
Merge from dof_target
6 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
6 Years Ago
Update gib overrides on skull trophies
6 Years Ago
Unsaved change
6 Years Ago
Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
6 Years Ago
Merge from demo_toggle_nvg
6 Years Ago
Fix NRE when a player changes clothing in a demo
6 Years Ago
Fixed not being able to record multiple camera animations in a single demo session startRecordingCamera will now fail if a name isn't provided
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
6 Years Ago
Show a button to fix prefab and viewmodel names on Skinnable asset
6 Years Ago
Merge from demo_toggle_nvg
6 Years Ago
Fix NVG being turned off whenever a player changes clothing during demo playback
6 Years Ago
Merge from main
6 Years Ago
Ignore phone and midi client folders in plastic
6 Years Ago
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
6 Years Ago
Add delete and backspace key support for code lock UI
6 Years Ago
Fixed skull spike skins not being applied when picking up with hammer
6 Years Ago
Fixed death screen respawn button spacing when connecting to a server while dead
6 Years Ago
Merge from voiceprops
6 Years Ago
Fix phone booths NRE when answering
6 Years Ago
Plants increase water quality when raining (standalone and in planter)
6 Years Ago
Merge from main
6 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
6 Years Ago
Fixed phone booth collider getting stripped on server
6 Years Ago
Potential NRE fix in PlayerVoiceRecorder
6 Years Ago
Fixed pickup/put down sfx not working in builds
6 Years Ago
Merge from voiceprops
6 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
6 Years Ago
Show incoming call number on the ringing and call in progress UI states
6 Years Ago
Merge from main
6 Years Ago
Merge from voiceprops
6 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
6 Years Ago
Fixed typo in name field tooltip
6 Years Ago
Merge from demo_toggle_nvg
6 Years Ago
Merge from voiceprops
6 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
6 Years Ago
Removed some unused RPC's
6 Years Ago
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
6 Years Ago
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
6 Years Ago
Merge from main
6 Years Ago
Potential packet flooding fix
6 Years Ago
Merge from voiceprops