10,822 Commits over 1,950 Days - 0.23cph!
Can override playing position of a note for better spatial audio (setup on drums)
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Hooked up tambourine sound
Fixed sleeping bag cooldowns getting out of sync when closing and reopening the death screen with escape
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
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Mountables can now loop an animation
Instruments that can't play multiple notes can't play a new note until the current note is released
Move held prop handling to LateUpdate
Fixed animations playing forever on single note instruments (cowbell looping fix)
Added 3 more instrument playing animation slots and associated enums
Fixed weird tooltip hover location on map markers
Added some more checks to limit markers to 1
Fixed not being able to open the map in spectator mode
Fix achievements UI opening after closing map screen on custom servers
Fixed achievements UI open sfx being played after closing the map every time
Auto size Report Cheater button text on death screen
Fixed light toggle button not affecting the held flashlight
Hold playing animations while a note is being held down
Fixed animations and IK triggering for notes that have no sfx hooked up
Hooked up cowbell animations
Hooked up drum kit sfx, IK tweaks
Hook up bass guitar notes
Xylophone hand positions and view position adjustments
Hook up trumpet animations
Can now right click anywhere on the map to move the current marker to the position under the cursor
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
Remove some placeholder instruments we're not going to produce
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
Some more compass cleanup
Move compass logic into new UICompass class
New note sfx importer to automate importing large numbers of notes