10,943 Commits over 1,950 Days - 0.23cph!
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Smoother deploys on local player
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Potential fix for flute sfx not ending
Run animation null checks
Fix third person held camera not raycasting
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Immediately enable the bone aligned guitar if switching from another guitar
Don't switch camera perspective if dismounting while playing a third person instrument
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
Jerry can guitar animation hookup
Update acoustic guitar with new guitar animations
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
Map can now be interacted with while spectating
Add OpenBrowserToDLC method for new UI
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person
Fixed some rotation math issues in the new camera offset
Offset camera while in third person and moving based on current movement
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
Better raycast targets on vending machine cluster
Fixed death screen not populating properly when loading into a game where the player is dead
Client now requests respawn info if dead
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
Lowered piano hand lerp speed
Fixed xylophone dismount positions
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Can expand/shrink vending machine cluster marker like sleeping bags
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Applied speed changes to the rest of the instruments
Exposed crossfade speed, set to 0.05 on tuba
Make tuba a hold/looping instrument
Better normalized anim target on flute
Better eye rotation values when in third person
Clean out old InstrumentEffect class and prefabs
Better note responsiveness on tambourine
Fix wrong camera perspective when holding an instrument and using a static instrument
Some script reorganisation
Fixed default LMB/RMB notes not working on some instruments
Fixed cowbell issues
Fixed piano IK errors
Show hand animation layer on piano
Fixed missing albedo on bass guitar material
WIP Vending machine cluster marker