userJarryd Campicancel
reporust_rebootcancel

12,474 Commits over 2,131 Days - 0.24cph!

5 Years Ago
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5 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
5 Years Ago
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▋▆▌▋ ▋▇▉▌▄ ▉▋▍█ ▇▍▊▍▍ ▅▅▍▍▊▋ ▄▅▆▄▆ (▇▍ ▇▄ ▌▍▌ ▌▋▆ ▆▇▇▌▆▊▌ ▋▇▄▅▉▆▊█) ▆▋▉▄ ▋▊▅▉▊▋ ▉█▍▊ █▅ ▋▆▋▌ ▌▉▄ ▇▄▅▇▍
5 Years Ago
Trying out specific gib prefabs for box/sphere/capsule/mesh
5 Years Ago
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Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
5 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
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5 Years Ago
Merge from main
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Merge from gib_pool/scriptableobjects
5 Years Ago
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Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
5 Years Ago
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5 Years Ago
Twig wall override
5 Years Ago
Try converting gib override list into a scriptable object instead
5 Years Ago
WIP converting Gibbable to a PrefabAttribute
5 Years Ago
Apply physics mesh
5 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
5 Years Ago
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5 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
5 Years Ago
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