10,816 Commits over 1,950 Days - 0.23cph!
Cowbell world model + Icon
Update guitar with new model + Icon
Cowbell world model + Icon
Update guitar with new model + Icon
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
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Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
Made all new map markers scale independent
Made all new map markers scale independent
Improved ImagePosToWorldPos calculation
Improved ImagePosToWorldPos calculation
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Assign correct colours to sleeping bag cluster options
Assign correct colours to sleeping bag cluster options
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Merge from third person held
Merge from third person held
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit