12,474 Commits over 2,131 Days - 0.24cph!
WIP particle hookup for board and tube
Remove ForceUpdateTriggers in client side mount/dismount
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Reapply physics sync changes
Increase prepool amount to 100
Merge from prefabattribute
Remove a null check in DestroyGib that doesn't seem to be needed anymore
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Remove scriptable objects and associated systems
Update overrides
Got PrefabAttribute gibbables working on modular vehicles
Updated ConstructionSkin to spawn gibs
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Speculative fix for NRE in TriggerBase
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Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
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Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
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