12,052 Commits over 2,527 Days - 0.20cph!
Remove old note sequences logic
Disable autoplay on cowbell and tambourine
Fixed some jerry can guitar notes missing animation slots
Disabled the default keybinds for the full keyboard input,was stomping regular binds
Fixed bass guitar not working in first person
Fixed full keyboard mode toggling every time escape is pressed
Tweaked piano dismount positions
Update default binds and expose binds in options for new full keyboard input mode
Don't allow full keyboard input on the tambourine or the cowbell
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
Fix flute using the guitar deploy
Added a full keyboard input mode
Enabled by default for mounted instruments, can be toggled with Reload on held instruments
When this mode is active on a held instrument the player can't move
By default binds z-m as well as s,d,f,h,j as sharp notes
Acoustic guitar note setup
SFX Importer now auto assigns animation slots
Fixed note importer not assigning sharp notes properly
Added an instrument dropdown for faster assigning
Fix jerry can guitar not appearing when switching from a non viewmodel
Fix PlayNote NRE if a note is played out of listening range
Fixed double deploy sfx on jerry can guitar
WIP moving note data into scriptable objects
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Expose transition duration on InstrumentStateBehaviour
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel
Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
Exposed viewmodel bob settings
Exposed instruments audio slider in options menu
Fix upper body bone scaling not working on remote players
inventory.copyto now copies skins
Fix one off note instruments (drum kit) never resetting to not playing
Increased max notes on drum kit
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
Fix misaligned tuba world lod
Fixed perspective changes while holding instruments not working on non-admin players
Fixed bass notes missing animation slots
Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
Added a start sound field to every note
Fixed tuba not marked as looping
Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
Doubled minimum note fade out time (0.05s - 0.1s)