userJarryd Campicancel
reporust_rebootcancel

12,023 Commits over 2,527 Days - 0.20cph!

7 Years Ago
Exposed viewmodel bob settings
7 Years Ago
Compile fix
7 Years Ago
Exposed instruments audio slider in options menu
7 Years Ago
Reapply HUD changes
7 Years Ago
Merge from main
7 Years Ago
Fix upper body bone scaling not working on remote players
7 Years Ago
inventory.copyto now copies skins
7 Years Ago
Fix one off note instruments (drum kit) never resetting to not playing Increased max notes on drum kit
7 Years Ago
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
7 Years Ago
Fix misaligned tuba world lod
7 Years Ago
Fixed perspective changes while holding instruments not working on non-admin players
7 Years Ago
Fixed bass notes missing animation slots
7 Years Ago
Change bass default octaves to 2/3
7 Years Ago
Don't allow notes on guitars until the deploy animation is finished
7 Years Ago
Added a start sound field to every note Fixed tuba not marked as looping
7 Years Ago
Trumpet and tuba animation slot hookups Got rid of placeholder Trumpet and Tuba sound assets Disabled some mount/deploy sounds that were misleading and sounded like full notes Added a loop option for Tuba and Trumpet to loop sounds forever
7 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
7 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
7 Years Ago
Fixed sharp notes not being stopped properly on remote clients
7 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
7 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
7 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
7 Years Ago
Merge from main
7 Years Ago
Remove unneeded pass by ref Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
7 Years Ago
Merge from main
7 Years Ago
Tundra tree marker data
7 Years Ago
Merge from main
7 Years Ago
Marker data for palm trees
7 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
7 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
7 Years Ago
Don't voice limit cowbells
7 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
7 Years Ago
Exposed sharp keybinds to options menu
7 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
7 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
7 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
7 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
7 Years Ago
Exception checking in UpdateHeldProps
7 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
7 Years Ago
Merge from main
7 Years Ago
Can no longer research instruments
7 Years Ago
Fix not being able to change note on the flute properly
7 Years Ago
Mark tambourine play as non-looping
7 Years Ago
Fixed an IK target on the drumkit (a#)
7 Years Ago
Show instruments in crafting menu in build
7 Years Ago
Revert last change for acoustic guitar Add option for bone aligner to use hard coded values
7 Years Ago
Reduced the popping when a deploy animation completes (affects guitars only)
7 Years Ago
Changed instruments file path to /instruments/
7 Years Ago
Removed another .Instantiate Removed some unneeded .SetActive()
7 Years Ago
Item name changes