userJarryd Campicancel
reporust_rebootcancel

12,052 Commits over 2,527 Days - 0.20cph!

7 Years Ago
Remove old note sequences logic Disable autoplay on cowbell and tambourine
7 Years Ago
Fixed some jerry can guitar notes missing animation slots
7 Years Ago
Disabled the default keybinds for the full keyboard input,was stomping regular binds
7 Years Ago
Fixed bass guitar not working in first person
7 Years Ago
Fixed full keyboard mode toggling every time escape is pressed
7 Years Ago
Tweaked piano dismount positions
7 Years Ago
Update default binds and expose binds in options for new full keyboard input mode
7 Years Ago
Don't allow full keyboard input on the tambourine or the cowbell
7 Years Ago
Merge from main
7 Years Ago
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
7 Years Ago
Guitar alignment stuff
7 Years Ago
Fix flute using the guitar deploy
7 Years Ago
Hooked up tuba vm
7 Years Ago
Added a full keyboard input mode Enabled by default for mounted instruments, can be toggled with Reload on held instruments When this mode is active on a held instrument the player can't move By default binds z-m as well as s,d,f,h,j as sharp notes
7 Years Ago
Acoustic guitar note setup SFX Importer now auto assigns animation slots
7 Years Ago
Fixed note importer not assigning sharp notes properly Added an instrument dropdown for faster assigning
7 Years Ago
Fix jerry can guitar not appearing when switching from a non viewmodel
7 Years Ago
Fix PlayNote NRE if a note is played out of listening range
7 Years Ago
Button tweaks
7 Years Ago
Fixed double deploy sfx on jerry can guitar
7 Years Ago
Compile fix
7 Years Ago
Remove old data
7 Years Ago
Minimum note time
7 Years Ago
WIP moving note data into scriptable objects
7 Years Ago
Crafting category icon
7 Years Ago
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet) Hooked up cowbell view model
7 Years Ago
Expose transition duration on InstrumentStateBehaviour
7 Years Ago
Update manifest
7 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
7 Years Ago
Exposed viewmodel bob settings
7 Years Ago
Compile fix
7 Years Ago
Exposed instruments audio slider in options menu
7 Years Ago
Reapply HUD changes
7 Years Ago
Merge from main
7 Years Ago
Fix upper body bone scaling not working on remote players
7 Years Ago
inventory.copyto now copies skins
7 Years Ago
Fix one off note instruments (drum kit) never resetting to not playing Increased max notes on drum kit
7 Years Ago
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
7 Years Ago
Fix misaligned tuba world lod
7 Years Ago
Fixed perspective changes while holding instruments not working on non-admin players
7 Years Ago
Fixed bass notes missing animation slots
7 Years Ago
Change bass default octaves to 2/3
7 Years Ago
Don't allow notes on guitars until the deploy animation is finished
7 Years Ago
Added a start sound field to every note Fixed tuba not marked as looping
7 Years Ago
Trumpet and tuba animation slot hookups Got rid of placeholder Trumpet and Tuba sound assets Disabled some mount/deploy sounds that were misleading and sounded like full notes Added a loop option for Tuba and Trumpet to loop sounds forever
7 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
7 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
7 Years Ago
Fixed sharp notes not being stopped properly on remote clients
7 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
7 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)