12,474 Commits over 2,131 Days - 0.24cph!
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▌█▌█▅ ▅▉▉▇ ▊▊▆█▊▇▋▋▋ ▍▉▇▉▆ (▋▊▊▍▆▍▅)
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Remove a debug draw line that was accidentally left in TreeEntity
▄▌▊▋▍ "▊▇█▍▇▅▅▊▍▅▇▊█▍▉▉" ▋▅▆ "▅█▍▍▍▅▌▄▅█▋▊▅▊▉▄" █▊▆▋ ▅█▄▊██▅▆▊ █▌▇▋█▊. █▋█ "█▌▉▅▄▅▅▉▅▄▍▍▅▌██" ▄▊▇▇▉ ▉▄▉█ ▊▊█▌▊▄ ▄▇▄ ▆█▆▄ █▌ █▍▆▄▇▋▇ ▄▍▇ █▍▄▇▌▍▌▍▊ ▇▉▋ ▊▉▄.
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▉▉▍ ▉█▋▍ ▍▋▄█▇▍██, ▊▆▋▍▅██▍▌ ▄▌▄▇▋▇ ▉▋▋█ █▉▆▍▇ ▉▊ █▋▊▊, ▊▋▊▇▇▍▌▌ ▆▊▄ ▊▅ ▉▊▊▉▆█▉▊▊▉
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▍█▉▌▄ ▊▇▇▅▅▇.▋▅▇▅▄▄▆▋▉▋ ▌▄▌▉▅▍▊▋ ▋▋ ▍▅▇█▋▆ ▌█▊▇▇▆ ▅▊▉ ▌▇▊▆▆▌ ▇█▆▅ █▊▆▌▋▊▊█
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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▅█▅▋ ▋▇▌▊▋▉ ▇▇█▆▉▇▋:
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Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
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Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
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Merge flamejet_optimisation
Remove array allocation every LateUpdate on FlameJet
Merge from map_improvements
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
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Fixed a duplicate midi binding on the bass guitar
Fixed dedicated sharp note binding not working on instruments
Fix guitar display issue when switching between multiple guitars
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Fixed a swamp tree with some weird detached marker points
Added an angle check to tree marker move amount, disabled on some trees with extreme curves