12,618 Commits over 2,284 Days - 0.23cph!
Moved piano mount pos and dismount positions to fix not being able to interact
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
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Better player getter on static instrument
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Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Better tooltip on death marker
Better map to world calculation (still not perfect)
Remove map notes by right clicking them
RPC cleanup/formatting
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Hooked up piano model
Fixed IK hand target gizmos not appearing
Fixed wrong tooltip appearing on death marker
IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
Better item definition lookup for weapon name on game over screen
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Add left and right hand prop rotation offsets for instruments
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Fixed animation issues introduced by earlier changes
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis
Weapon name box now shows translated name, not the shortname
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
Merge flamejet_optimisation
Remove array allocation every LateUpdate on FlameJet
Merge from map_improvements
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
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Fixed a duplicate midi binding on the bass guitar
Fixed dedicated sharp note binding not working on instruments