12,474 Commits over 2,131 Days - 0.24cph!
Block all active key inputs when switching to an instrument
Don't show marker data in Create menu
Update Jerry Can Guitar name
Second stab at moving all instrument data to scriptable objects
Remove InstrumentTool log
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
Refresh asset database after code gen, saves alt tabbing to trigger compile
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Notes played stat for each instrument
Remove BoneAligner (no longer needed)
Various merge cleanup stuff
Tree marker tweaks:
-Don't allow the marker to reuse the last two points
-Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops
This should reduce the chance of markers appearing on the other side of a tree from the hit
Drum IK tweak (RightHand5)
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Add another tambourine note (placeholder)
Tambourine vm setup
Another guitar deploy change
Increased animation dead time on guitars and stop all input while in dead time
More guitar deploy changes
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Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
Remove some unused placeholder guitar sfx
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Testing a guitar deploy fix
Remove old note sequences logic
Disable autoplay on cowbell and tambourine
Fixed some jerry can guitar notes missing animation slots
Disabled the default keybinds for the full keyboard input,was stomping regular binds
Fixed bass guitar not working in first person
Fixed full keyboard mode toggling every time escape is pressed
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Tweaked piano dismount positions
Update default binds and expose binds in options for new full keyboard input mode
Don't allow full keyboard input on the tambourine or the cowbell
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
Fix flute using the guitar deploy
Added a full keyboard input mode
Enabled by default for mounted instruments, can be toggled with Reload on held instruments
When this mode is active on a held instrument the player can't move
By default binds z-m as well as s,d,f,h,j as sharp notes
Acoustic guitar note setup
SFX Importer now auto assigns animation slots
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Fixed note importer not assigning sharp notes properly
Added an instrument dropdown for faster assigning
Fix jerry can guitar not appearing when switching from a non viewmodel