userJarryd Campicancel
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13,014 Commits over 2,223 Days - 0.24cph!

6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Temp bass view model
6 Years Ago
Better IK positions on piano
6 Years Ago
Merge from main
6 Years Ago
WIP death screen changes
6 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
6 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
6 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
6 Years Ago
Replace previous death marker when dying
6 Years Ago
Moved piano mount pos and dismount positions to fix not being able to interact
6 Years Ago
WIP sleeping bags on map Don't process RMB clicks if player drags on map
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Better player getter on static instrument
6 Years Ago
Client/Server fixes
6 Years Ago
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6 Years Ago
Hooked up bass guitar material
6 Years Ago
Some cleanup
6 Years Ago
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Better tooltip on death marker
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
Merge from main
6 Years Ago
Hooked up piano model Fixed IK hand target gizmos not appearing
6 Years Ago
Merge from main
6 Years Ago
Piano model
6 Years Ago
Client/Server compile fixes
6 Years Ago
Mountables can now optionally suppress the hand animation layer Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
6 Years Ago
Mountables can now apply an animation override while in use Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight) Hooked up new drum kit and piano sitting animations via overrides
6 Years Ago
Merge from main
6 Years Ago
Fixed wires not appearing during placement with the wire tool Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok) Fixed some editor NREs
6 Years Ago
Support for an octave shift set of notes - hold a button (defaults to keypad enter) to access another octave of every note Hooked up another octave on the piano (defaults to 3, can access 4 by holding octave shift button) Supports console bindings eg. "playnote d3#" or "bind n playnote d4" Fixed console bindings not working on mountable isntruments
6 Years Ago
Unsaved
6 Years Ago
Don't run IK update on server IK should match up over network Support for non-standard IK transform space (for held items)
6 Years Ago
IK pass on drum kit Show all ik points as gizmos
6 Years Ago
Cleaned up duplicate piano and drum kit sound definitions
6 Years Ago
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
6 Years Ago
Cleanup logic to potentially support more notes
6 Years Ago
Player model IK support, assign an IK target per note and move hands to appropriate location
6 Years Ago
Merge from main
6 Years Ago
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
6 Years Ago
WIP marker display on compass