13,014 Commits over 2,223 Days - 0.24cph!
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Better IK positions on piano
Reworked RMB click detection for point of interest markers
Can click on sleeping bag to respawn
Add world position of sleeping bag to respawn info
Add lock time to sleeping bag icon
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Replace previous death marker when dying
Moved piano mount pos and dismount positions to fix not being able to interact
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
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Better player getter on static instrument
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Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Better tooltip on death marker
Better map to world calculation (still not perfect)
Remove map notes by right clicking them
RPC cleanup/formatting
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Hooked up piano model
Fixed IK hand target gizmos not appearing
Client/Server compile fixes
Mountables can now optionally suppress the hand animation layer
Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
Mountables can now apply an animation override while in use
Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)
Hooked up new drum kit and piano sitting animations via overrides
Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs
Support for an octave shift set of notes - hold a button (defaults to keypad enter) to access another octave of every note
Hooked up another octave on the piano (defaults to 3, can access 4 by holding octave shift button)
Supports console bindings eg. "playnote d3#" or "bind n playnote d4"
Fixed console bindings not working on mountable isntruments
Don't run IK update on server
IK should match up over network
Support for non-standard IK transform space (for held items)
IK pass on drum kit
Show all ik points as gizmos
Cleaned up duplicate piano and drum kit sound definitions
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
Cleanup logic to potentially support more notes
Player model IK support, assign an IK target per note and move hands to appropriate location
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
WIP marker display on compass