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10,994 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Merge from industrial
1 Year Ago
Merge from main
1 Year Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
1 Year Ago
Merge from watercatcher_perf_improvements
1 Year Ago
Fix static water catchers throwing an exception
1 Year Ago
Merge from watercatcher_perf_improvements
1 Year Ago
Merge from demo_fixes
1 Year Ago
Merge from cinematic_lod
1 Year Ago
Revert kayak and rowboat to their 78335 version to fix errors
1 Year Ago
First pass on exposing multiple dof sample options
1 Year Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
1 Year Ago
Compile out pipe mesh renderer on server
1 Year Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
1 Year Ago
Adjusted LOD levels of industrial entities
1 Year Ago
Merge from industrial
1 Year Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
1 Year Ago
Merge from main
1 Year Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
1 Year Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
1 Year Ago
Increase distance daisy chained water catchers can deposit their newly created water
1 Year Ago
Merge from main
1 Year Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
1 Year Ago
Merge from main
1 Year Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
1 Year Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
1 Year Ago
Fix not being able to place deployables on top of industrial pipes
1 Year Ago
Merge from main
1 Year Ago
Fixed some filter pass/fail passthrough issues on the conveyor
1 Year Ago
Merge from industrial
1 Year Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
1 Year Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
1 Year Ago
Fixed storage adaptor being invulnerable
1 Year Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
1 Year Ago
Simplified some recursive behaviour on the conveyor
1 Year Ago
Merge from industrial
1 Year Ago
Fixed some passthrough issues with conveyors Protocol++
1 Year Ago
Merge from industrial
1 Year Ago
Log cleanup
1 Year Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
1 Year Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
1 Year Ago
Pool the industrial pipe prevent building volume
1 Year Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
1 Year Ago
Merge from industrial
1 Year Ago
Fixed conveyor not properly processing items that don't stack
1 Year Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
1 Year Ago
Merge from industrial
1 Year Ago
Merge from industrial