userJarryd Campicancel

11,842 Commits over 2,466 Days - 0.20cph!

3 Years Ago
Revert ShowPushMenu back to IsStationary
3 Years Ago
Use velocity instead of rigidbody sleep state when allowing pushes on boats
3 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
3 Years Ago
Merge from Workcarts
3 Years Ago
Merge from Workcart
3 Years Ago
Merge from save_204
3 Years Ago
Show a proper name ("Tunnel Dweller") on loot panel
3 Years Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
3 Years Ago
Merge from slots
3 Years Ago
More tweaks
3 Years Ago
Reworked slot machine odds, bets are now 2 scrap and the jackpot is 1500 scrap Fixed loot panel missing translation keys
3 Years Ago
Fixed some odds editor incorrect values
3 Years Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
3 Years Ago
Merge from Workcarts
3 Years Ago
Buttons in elevator shafts now read "Call Elevator" when interacting Fixed elevator doors not opening if you called an elevator from the floor it's currently on S2P entrance monument
3 Years Ago
Merge from Workcart
3 Years Ago
Comment out DDraw in TrainEngine.Server Server/Editor only OnDrawGizmosSelected in AIMovePoint
3 Years Ago
Elevators will no longer move if you go up or down a floor and you're at the top or bottom of the shaft Fixes screen shake bounce happening when the elevator hasn't moved
3 Years Ago
Merge from main/slots
3 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
3 Years Ago
Fixed location of npc blocking slot machine
3 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
3 Years Ago
Fixed duplicate gibs on workbench tier 1 and 2
3 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
3 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
3 Years Ago
Trying out some more ways to bypass hold/deploy animations
3 Years Ago
Added three slot machines to bandit town
3 Years Ago
Cache connection count
3 Years Ago
Fix not logging scrap spent on failed spins Pulse emission material after a win
3 Years Ago
Adjust sprite material on payout widgets to change intensity based on time of day, they were getting way too shiny when lit by light sources at night
3 Years Ago
Merge from main
3 Years Ago
Hook up new jackpot particle effect Spawn particle effect parented to slot machine so it gets aligned properly
3 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Refactor floating junkpiles to not run buoyancy if no players are nearby (player check is run in object queue so should scale appropriately) Remove some allocations in ObjectWorkQueue
3 Years Ago
Remove gibbable component (static elevator lift is immortal) Cleaned up some colliders and fixed physics surface
3 Years Ago
Fixed jittering when travelling down in the static elevator
3 Years Ago
Remove a redundant IsInvoking check
3 Years Ago
Merge from slots
3 Years Ago
Cleanup
3 Years Ago
More foot ik work: Remove new trigger added this morning Fixed foot placement IK ray mask hitting incorrect vehicle layers IK position is now stored in local space so it's smoother when going up and down in elevators (no prefab changes required) This also fixes crouch foot dithering in while standing on vehicles and should improve IK stability in scrap transport heli's and modular car trays
3 Years Ago
Fixed hand IK grip targets in workcart cabin
3 Years Ago
Add foot IK trigger to workcarts
3 Years Ago
Fix foot ik changes not applying while parented (whoops)
3 Years Ago
Fixed case where inaccurate spins remaining would display in slots UI
3 Years Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
3 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
3 Years Ago
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
3 Years Ago
Fixed spins not animating if player dismounts while spin in process Fixed reel positions in the wrong visual location when loading on the client
3 Years Ago
Merge from main
3 Years Ago
Fixed shading of item icons on slot machine UI
3 Years Ago
Fixed being able to open scrap storage on neighbouring slot machines