userJarryd Campicancel

12,463 Commits over 2,284 Days - 0.23cph!

3 Years Ago
Merge from main
3 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
3 Years Ago
Fixed start/end pipe rotation issues
3 Years Ago
Fixed several pipe rendering issues
3 Years Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
3 Years Ago
Merge from static_group
3 Years Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
3 Years Ago
Update HLOD distances on large oil rig
3 Years Ago
Fixed a case where the HLOD mesh would fail to render
3 Years Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
3 Years Ago
Merge from static_group
3 Years Ago
S2P gas station Fixed both harbor monuments switching to HLOD mesh too close
3 Years Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
3 Years Ago
Merge from static_group
3 Years Ago
Merge from main
3 Years Ago
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
3 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
3 Years Ago
Trainyard HLOD
3 Years Ago
Merge from main (stomp trainyard changes locally)
3 Years Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
3 Years Ago
Improved alpha cutoff of lighthouse hlod
3 Years Ago
Merge from main
3 Years Ago
Applied to other scarecrow variants
3 Years Ago
Fixed scarecrows not sending correct info with deathinfo, added a PrefabInformation but still missing an icon
3 Years Ago
Fixed NPC clothing getting transferred to corpse backpack
3 Years Ago
Subtract 75695 (again, thanks plastic)
3 Years Ago
Subtract 75695 with no merge tracking (npc clothing fix)
3 Years Ago
Various rotation fixes, still has issues
3 Years Ago
Fixed particle systems getting turned on incorrectly due to overload changes
3 Years Ago
Fixed event audio slider in options not properly applying convar
3 Years Ago
Fixed missing storage on snow machine
3 Years Ago
Merge from main
3 Years Ago
Removed some debug stuff
3 Years Ago
Fix RendererLOD switching to rendering shadows only if it's disabled by a HLOD component while still in rendering range
3 Years Ago
Use SupportsPoolingInParent on ReverbZoneTrigger
3 Years Ago
Fixed non-lodded pipe in supermarket Fixed non-lodded broken tiles in gas station
3 Years Ago
HLOD meshes now get culled as part of the occlusion culling system
3 Years Ago
Unsaved
3 Years Ago
Fixed some missing structures in water treatment plant
3 Years Ago
Merge from halloween2022/mine_tnl_pooling
3 Years Ago
Fix deployed boom boxes throwing errors during demo playback
3 Years Ago
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3 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
3 Years Ago
VM improvements
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
3 Years Ago
Remove editor only framerate cap debugging
3 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
3 Years Ago
Fixed missing legs on small oil