12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Fixed emoji not working in strings with rich text
Emoji can now be used for every item eg :wood: :scrap:
                
                
                
                
             
         
        
            
            
            
                
                First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
                
                
                
                
             
         
        
            
            
            
                
                Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
                
                
                
                
             
         
        
            
            
            
                
                Remapped drumkit MIDI to more closely match standard MIDI conventions
                
                
                
                
             
         
        
            
            
            
                
                D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)
                
                
                
                
             
         
        
        
            
            
            
                
                Added a cowbell to the drumkit (mapped to octave up+D)
Made a MIDI mapping panel on the NoteBindings asset to more efficiently diagnose and modify MIDI mappings
                
                
                
                
             
         
        
            
            
            
                
                Added option to disable the use closest midi behaviour per instrument
Added option to add additional MIDI codes to a note
                
                
                
                
             
         
        
            
            
            
                
                Add an option to test MIDI inputs from the MidiJack editor window
                
                
                
                
             
         
        
            
            
            
                
                Merge pr #40 for community UI
                
                
                
                
             
         
        
            
            
            
                
                Merge pr #43 for community UI
                
                
                
                
             
         
        
            
            
            
                
                Space out slot machine payout widgets so they fit the display spce better
                
                
                
                
             
         
        
            
            
            
                
                Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to toggle camera info while a shot is playing
                
                
                
                
             
         
        
            
            
            
                
                Added a quick display to the conveyor screen to show items being moved
                
                
                
                
             
         
        
            
            
            
                
                Made a temporary progress display on the crafter to show crafting progress in world space
                
                
                
                
             
         
        
            
            
            
                
                Crafting time left is now sent to all clients in range (for visual display on model)
                
                
                
                
             
         
        
            
            
            
                
                Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
                
                
                
                
             
         
        
            
            
            
                
                Storage adaptor greybox setup
                
                
                
                
             
         
        
        
            
            
            
                
                Fix Add Parent GameObject editor tool not working on parented objects
                
                
                
                
             
         
        
            
            
            
                
                Properly fixed RecordFrameTime errors in editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed scientists leaving behind a backpack even if they were fully looted
                
                
                
                
             
         
        
            
            
            
                
                Remove graphics.HlodShadow and graphics.HlodDebug convars
                
                
                
                
             
         
        
            
            
            
                
                Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
                
                
                
                
             
         
        
            
            
            
                
                Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
                
                
                
                
             
         
        
            
            
            
                
                Don't use a time of day adjusted payout sprite on the caboose slot machines
                
                
                
                
             
         
        
            
            
            
                
                Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item light indicator staying on after removing attachment while light is on
                
                
                
                
             
         
        
            
            
            
                
                BlackjackController compile fix
                
                
                
                
             
         
        
            
            
            
                
                Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
                
                
                
                
             
         
        
            
            
            
                
                Remove some framerate cap logs
                
                
                
                
             
         
        
        
            
            
            
                
                Industrial crafter greybox setup
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
                
                
                
                
             
         
        
            
            
            
                
                Added extinguish and ignite sfx to skull fire pit
                
                
                
                
             
         
        
            
            
            
                
                Merge from beltbar_improvements
                
                
                
                
             
         
        
            
            
            
                
                Adjusted flashlight icon, now sits behind weapon icon
                
                
                
                
             
         
        
            
            
            
                
                Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
                
                
                
                
             
         
        
            
            
            
                
                Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
                
                
                
                
             
         
        
            
            
            
                
                Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech
Removed a UGC reporter log
                
                
                
                
             
         
        
            
            
            
                
                Fix the world seed info HUD not showing corect information (will require a server update)
                
                
                
                
             
         
        
            
            
            
                
                Fixed some broken particle effects on snow machine
Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
                
                
                
                
             
         
        
            
            
            
                
                If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again