13,139 Commits over 2,861 Days - 0.19cph!
▊█▍ ▊▍▅▅▉▇▍ ▋▉▍▅▉▌▊▆█▇▍ ▍▉ ▍▍▋▌▆▊▌▋▇▋▅▅▆▊▋▄▄▌
Missed a material to commit
Merge from altlook_clamps
▉▋▋▇▆ ▍█▉▊ ▋▆ ▌▌▄▇▅▅▉▆▄▅ █▉▌▇▌▋▉▍▄▉, ▋▇▍▄▍▊▊▄ ▊ ▆▅▋▊▋▆▆▊▅ ▅▉▇ ▌▅▍ ▄▆▍▄▇▅ ▍▉ ▉▆▉ ▉▌▍ ▇██ █▊▋▄ ▋▌▅ ▄▊▄█▌▉▅▍▆▄/▄▋▋▊▋█▇▉▅█▆▋▇ ▊▋▊▄ ▌▆▇ ▌▇▇▋
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode)
Enabled first person with eyes on the modular car driver seat
Revert snowmobile seat view angles
Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
Tweaked First Person with arms view mode to work differently while mounted:
Set the camera position to halfway between the vehicle mounted point and the eye point
Scale the neck and head bones to 0
Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down)
Set snowmobile driver seat to use first person with arms view mode
Enable IK on animator layer
Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
Testing viability for a mounted viewmodel with hand IK
Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel
Added ViewmodelIK component that manages IK targets for vm's
Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
Add a back strip of mesh to spray
▅▌▅'▍ ▊▇▉▅▊ ▅▇██▄▉▍▉▆▄ ▍▇▌▋▄ ▇▄▍▇ █▌▌ ▊▇▅▇
▅▆▋ ▉▋▊▊▅▇█▌▌ ▅▄▅▋▋▄▍▅ ▅▇▇▇▅ ▌▅▅ ▌▆▅▅▉▄▊█▇▅█▇ ▋▊ ▉█▇▊▉▉
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
▍▇▄▄▇█ █▅▊▉▅▊▍▍▇ ▄▄▉▉▆▍▅▆ ▉▌▄▋ ▊▍▋▆▍▌▊▋▅▉ ▇▆▋▇▊▊▇▍ (▅▅▋ ▋▄▉▊▅▅▌ ▌▅ █▅▆▊▋▅▍▇ ▅▌▆▅▆ █▋▆▋ ▍▇█▍ ▊▋▌▄▍▌▆ ▉▋▊ ▌▍ ▄▄▅ ▍▄▉█▋▄▋▆ ▌▉█▊▋▇ █▆▉▇▅ ▌▇▇▊▌▆▋▋█▆ █▅▆ ▇▉▇ ▋▇▌▋▌▌█▍██▆█▅ ▇▇▆▊▌ ▅▋ ▊█▋ ▅▍▆▇▄ █▇▆▆▅▄)
Disable timeouts and colour tints for easier testing
Add a stat for activating the excavator
Add a stat for killing players with MLRS rockets
Add stat for killing sharks with spears
Cherry pick
66688 66820
66873 from media_projects (relative knob binding)
Add a comment so plastic lets me merge
▉▄█▅▆▊▇▄█▌ ▌▊▊▉▋▋█▇▄▆▉ ▊▆▆▅▉▆ ▉▍▆▉▅▉▆▉ ▇▊▄▅▉▉▊ ▇▇ █▆▄█▍▊ █▉▅▉ ▆▌▌▆▄▋█▌▅▆▇
▊▄▇▄█▅█▆▉▋▍ ▇▍▌ ▌█▌ ▉▆▌▍▄▄▍▊ ██▍█▄▊▉▅ ▍▋▆▊ ▇▉▉ ▍▇▉▋▇▉ ▍▇▆▆▉▇▌█▇▉▍ ▇▇▍▊ █▋█▅▇▅▍▄▊ ▋▉▄▋▌▊█ ▇▊▅▉▄▋▆▉ ▇▋▊▊▆
▆▇▍▊▍█▉ ▅▊▍ ▇▄▇▊▉▄▆▅▉▊▄▊ ▋▅ █▉▋▉▌▌▊█▆▌ ▇█▉█▋ ▇▄▇▋ ▊▌█▋ ▅▊█ ▄▉▅▍▅▊▉▋▅▇▋ (▄▆▌▇▌▋ █▆▄ ▉▌▇▆▊▋ ▍▄▇▍)
▊█▋▆ ▆▆▋ ▍▄▍▍▄▌▌▍▇▅ ▇▋▋█▄ ▄▌▌█▄█▋ ▉▉▄▌ ▅▅▋▄▋ ▋▌▄▇▇▌▅▆█ ▅ ▋▉▊▋▄██▉ █▌▇▌ ▆▆▅█▇ ▌▆▋ ▋▆▆▇ ▉▍▋▄▋▆▋▉▍ ▍▋▅ ▍▌▄█▋▊▆▆█▍▉, ▋▅▌█ ▆▄▋██▇ ▆▅▅ ▊▇▋▅▄▋▌▆▉ ▍▉▉▌▌▄▄ ▍▍▍▉▇▍▍ ▍▋▉▉▆▉▆▌ ▊▊ ▌▋▇ ▌▄▅▊▅▇▅▅▆▍ ▇▆▋▇▉▇▆▊▋▊▇
Fixed NRE when opening arctic pack hero ad
▉▆▍██ ▋▍▍ ▉█▄▍▅▌ ▅▌ █▌▊▆▌▄ ▇█ █▍▊▍ ▊▇▄▄ ▆▄▋▉, ▋▄▄▉▍▅ ▄▇'▄ ▋▅▄▇ ▄▅ ▍▅▉▊█▍█▍▉ ▅▍▆▆▇▍▋ ▄▄▊▄█▋▅▆▊ (▄▄█▋▋▉▊▊▅ ▅▌▊█▇▊▇ ▅▉▇▍▍▌▍▄ ▄▄▄▋▄ ▋▅ ▄▇▍▇ ▍▍▅ ▋▉▇▊▄'▅ ▅▅▊▊ ▄▋▆▆ ▋▆ ▋▆ ▄█▊▋▉▍▉▇)
▍▌▆ █ ▍▊▇▍▋▋ ▊▆▋▋ ▌▍ ▇▇ ▋▆█▍▇ ▄▆▄ ▍▉▉▄▄█ ▄▊▅▇ ▌▆▊▇▇▇█▍▊█ ▉▆ ▉ ▋▇▅▆▆▍ ▄█▆ ▆▌ ▋▌█▊▋▆▆▄▊▉ (▄▅▊▇ ▍▅█ ▇█▋▉▊▍ ▋▊▌▆ ▋▋▅▌▊ ▄▋▉█ ▍▌ ▆█▆█)
▌▆▄ ▍▇▊▌█ ▋▌▌█ ▇▅ ▆█▉█ █▉▍▇ ▅▄▌█▊ ▊▋ ▋ █▅ ▇▌▇▆ ▍▆▌▉▉▆▄▉▇ ▊▋ ▍▊▅▇▋▄▅ ▆█ ▄▍▅▍▄▅▊▍ ▇▊▄█▌ ▄█▆ ▉▌▍▊▇ ▊▋▅▊▊▍▉▇ ▋▅ ▆▊▌▅▍▅▍█
▋▄▆ ▄ ▉▅▄█ ▆▇▍▇▉▄█ ▍▌ ▄▇▍█ ▇█▊█▌▅▅ ▊█ ▄▅▋▋▍▄ ▊▉▆▆ ▉▅ ▋▅▆▄▇▌▆▊▍▍▅ ▇█▇▉▉▊ ▊▄▌▋▋▇▋▉▋▅
▋█▌'▊ ▊█▅█▍ ▊█▋▅▄ ▄▊ ▄▋ ▆▅▅▍▅▍▆▉█ ▍▄ ▌▆▉ ▍▋▆▍▍▆ ▌▅▍▉▉ ▌▅ ▇▋▌▄ ▇▊▄▋ ▍▄▌ ▇▌█▄ ▍▆▇▄▇▌▌█ ▌▄ ▊▌ ▌▅▆▉ ▇▆▋ ▌ ▌▉▌ ▋▅▆▌ ▄▊█▊ (▅▋▌▅▋ ▆▉▉▇▉▆▄▍ ▊▌▅▉▋█ ▉▄▅▉ ▆▇▇ ▊▌▅, ▍▋▋▇ █▉▄▄ ▍█ ▇▌▋█▇▊ ▉▌▄▇▄▇▆▆ ▍▊▄▆▉)
Revert ice rifle prefab to old folder to keep backwards compatibility with recorded demos
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
▋▄▇▊ █▅▊▊▌▌▊▍ ▍██▋▄▊▇ ▊▆▌▊ ▌▉▊▆▅▄▋▍▆▉▍ ▇▊ ▇▇ ▍▋▄▌▉▄▄▌ ▇▅▋ ▅▉▊▉▇ ▅▌██ ▅▋▌█ (▉▄▌ ▇█▄▄▌▇▋▊▊▉ ▇▇▊▋▋▆▅█▌▅ ▆▋ ▅▋█▆▌▆)
▅▌ ▊▇█▅▋ ▇▆ ▄▍▋▌ ▄▌?
Reset the sitting animation time to 0 when switching between seats on a vehicle if the animation speed values of the seats don't match
Restricted to only occur when switching seats on the snowmobile for now
▉▉▍ ▅▍▊▆▉▇ ▇▋▊▋▅▄▆▄ ▅▄▄ ▊▍▊▊▇ ▍▍▋▋▄▉▅▊▊▅▅ ▇▅▍▍ ▌▉▊▊▋▆▆▍▉ ▉▆▆▌▍▋▉ ▍▆▋▄▋█▌▆ ▌▊▍▄▄
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
Fixed missing 3rd person anim when reskinning an entity
Tweak mesh depth settings
Added Playground_Sprays scene for testing
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
Fix hi res screenshots not properly adjusting dof
Fixed snowmobile reaction anim not playing properly on all bones
Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future)
Remove override controller, no longer needed
Remove container components from spraycan so it can be swapped when another item is dropped on it