userJarryd Campicancel

13,139 Commits over 2,861 Days - 0.19cph!

3 Years Ago
Move snowmobile override to seat prefab Trigger wave when bumped
3 Years Ago
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3 Years Ago
Add debugcamera_lock Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
3 Years Ago
Tweak values, remove log
3 Years Ago
Experimenting with limiting alt look pitch when looking straight down
3 Years Ago
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3 Years Ago
Fixed lock issues when reskinning doors
3 Years Ago
Fully remove spray decal items and skins (will restore on the spraycan branch)
3 Years Ago
Merge from general_qol
3 Years Ago
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month) Exposed hold time as a slider in the options menu under the Controls section
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Add ItemModEntityReference to both snowmobiles
3 Years Ago
Disabled spray can free spray mode Disabled spray can decal mode Marked spray decal item as hidden Updated spray can description to only reference reskin functionality
3 Years Ago
Merge from spraycan
3 Years Ago
Merge from spraycan/freehand_depth
3 Years Ago
Better uv's Material fix
3 Years Ago
Experimenting with more depth on freehand spray
3 Years Ago
Fixed mips of spray icons Disabled sprays on trees (might revisit later)
3 Years Ago
Potential DeployedRecorder server NRE fix
3 Years Ago
Merge from spraycan
3 Years Ago
Align protobuf
3 Years Ago
Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
3 Years Ago
Editor NRE fix
3 Years Ago
Don't allow sprays on collectable entities
3 Years Ago
Merge from spraycan
3 Years Ago
Run line drawing updates in a queue
3 Years Ago
Logs
3 Years Ago
Mesh generation performance improvements
3 Years Ago
Add a LOD disable to all sprays
3 Years Ago
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration Spray timeout will be set based on whether the player has TC auth using the new convars
3 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
3 Years Ago
Merge from main
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
3 Years Ago
Merge from spraycan
3 Years Ago
Fix client compile
3 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
3 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
3 Years Ago
Fixed being able to spray on the MLRS Fixed incorrect VM spray colour when spraying at something that's invalid
3 Years Ago
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
3 Years Ago
Close reskin dialog if player is wounded/dies
3 Years Ago
Add a plane depth check to prevent sprays on some problematic monument colliders
3 Years Ago
Close reskin dialog if the entity being reskinned is too far away or destroyed Can no longer open the reskin menu if mounted
3 Years Ago
Fixed some cases where valid sprays would get incorrectly rejected on the server
3 Years Ago
Don't allow sprays on moving doors (water treatment)
3 Years Ago
Spray direction is no longer affected by alt looking
3 Years Ago
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3 Years Ago
Merge from spraycan
3 Years Ago
Fixed free hand sprays getting incorrectly rejected on the server