userJarryd Campicancel

13,139 Commits over 2,861 Days - 0.19cph!

3 Years Ago
Merge from spraycan
3 Years Ago
Cleanup
3 Years Ago
Compile fix
3 Years Ago
More line verification Improved VM responsiveness Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
3 Years Ago
Fix spray can not working if the spray can is holstered mid-spray Fix some visual issues when mid-spray with high latency
3 Years Ago
Possible fix for error when closing skin picker after using search
3 Years Ago
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
3 Years Ago
Spray decal now uses wood for crafting
3 Years Ago
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
3 Years Ago
Fixed locks not persisting correctly when reskinning a door
3 Years Ago
Merge from spraycan
3 Years Ago
Fixed being able to open reskin menu for items that aren't skinnable
3 Years Ago
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
3 Years Ago
Temporarily disable material replacement assert, replace with warning Fixed error when inserting an invalid item into the spraycan
3 Years Ago
Merge from spraycan
3 Years Ago
CreateSpray error fix Spraycan is no longer default craftable
3 Years Ago
Can no longer reskin items without TC auth
3 Years Ago
Merge from spraycan
3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Fixed being able to report the same player too often
3 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
3 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
3 Years Ago
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3 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
3 Years Ago
Better text sizing on repair cost indicator
3 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
3 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
3 Years Ago
Remove allocations when adding to and running object work queues
3 Years Ago
Fix merge conflicts
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed total required scrap displaying incorrectly when first opening the tech tree
3 Years Ago
Run ESPPlayerInfo in a work queue
3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Tech tree panel layout tweak
3 Years Ago
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3 Years Ago
Fixed missing arrow icon on tool cupboard storage Can right click construction items will to insert them into the tool cupboard
3 Years Ago
Fixed typo on "ent who"
3 Years Ago
Hide repair indicator if the hammer is unequipped while the UI is open
3 Years Ago
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3 Years Ago
Merge from general_qol