12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Fixed more zipline lod settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust hand ik positions
Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking
Adjust tarp lod
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Car passenger achievement hookup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a new particle effect to premade sprays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect spray particle fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed raycast system not properly handling meshes with multiple sub mesh indexes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Zipline mounts now save
Increased the radius of the trace to reduce chance of lines being set up too close to solid objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add PrefabParameters to powerline platform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up new mounted pose with a blend tree for forward movement
Positioned hand IK
Increased slack amount
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor zipline generation around new ZiplineLaunchPoint component 
Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn
Ziplines no longer save and are recreated on server restart
Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor/simplify zipline serialisation and hookup process to accommodate monument connections
Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scrap transport heli stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated fish stats
Finished implementing submarine stat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added per fish type catch stats and achievement unlock
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Better ResetState implementation for instruments, should stop the parenting errors when instruments are returned to the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for DeployedRecorders throwing an error when coming into range, was unable to repro
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to kick players from taxi module from driver seat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improved accuracy when raycasting at steep angles by decreasing the orthographic size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert timeout and colour changes for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup command buffers when quitting the game (probably not an issue in builds)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't let ESPPlayerInfo entries get stuck in the queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement new mesh raycast system, remove old super raycast package
Uses commandbuffers instead of a full camera render for improved performance with the same result
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't auto select the held item when opening a loot container
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed first person with arms perspective not working with first person spectate