12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Fix some ziplines not generating because they were calculating a dot product of over 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove debug stuff from craggy (left two powerlines for testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from powerline_zipline
Discarded prefab monuments, will need to redo S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Track ore nodes being harvested (include tool type as well)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Track tree kills (by weapon type)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Categorize GunTrap
Fixed npc deaths being logged as player deaths
Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Track all items that are consumed by players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shark categorize string for analytics
Sharks are now considered NPC's
Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't report camera frame times (only an issue in listen servers)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spraycan_restore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
69424 ignoring tracking (let's try this again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spraycan_restore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
69431 ignoring tracking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move platforms to bundled assets for proc gen placement
Shift probability of standard pylons down (8 -> 2)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up platform B and C variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the player who recorded the demo's nametag when in a demo and in debug cam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old script
Prevent some achievement processing happening on non official servers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use smooth delta time for less jerky zipline movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some guid issues, reapplied prefabs on Playground and craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sprays getting doubled up (pooling issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always include raycast depth shader, fixes it being stripped in builds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from spraycan_restore
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Zipline points for trainyard and water treatment plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add zipline dismount points to supermarket, airfield, arctic research base, launch site, gas station, both harbors, excavator, satellite dish and outpost
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust line termination points with model changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mount_instrument_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from instrument_disable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add analytics keys for dedicated servers
Split client and server analytics events into separate classes (Rust.Analytics.Client and Rust.Analytics.Server)
Only run server analytics on official servers
Reintegrate old disabled death and craft server events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace placeholder debug logs with actual achievement/stat names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Snowmobile achievement (will need arctic base s2p)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use viewmodel camera for spraycan
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better handling if the player can't mount the zipline for some reason
Added some debug visualisation to ZiplineLaunchPoint to help valid placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually fix right hand IK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect initial handle rotation
IK tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ladder lods
Barrel prefab on bottom level