13,116 Commits over 2,831 Days - 0.19cph!
Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback
Ignore phone and midi client folders in plastic
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Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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Add delete and backspace key support for code lock UI
Fixed skull spike skins not being applied when picking up with hammer
Fixed death screen respawn button spacing when connecting to a server while dead
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Fix phone booths NRE when answering
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Plants increase water quality when raining (standalone and in planter)
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
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Potential NRE fix in PlayerVoiceRecorder
Fixed pickup/put down sfx not working in builds
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Show incoming call number on the ringing and call in progress UI states
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Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication
Changed phone booth layer to world
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Fixed typo in name field tooltip
Merge from demo_toggle_nvg
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
Removed some unused RPC's
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
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Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
Potential packet flooding fix
Merge from demo_toggle_nvg
Merge from camera_recording