13,111 Commits over 2,831 Days - 0.19cph!
Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
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Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
Changed skull text face colour and moved it out slightly on the default trophy
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
Revert SpawnHandler change
Tweaked positioning of label on default trophy and table trophy
Changed skull trophy text material to a lit version so it responds to light
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
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Manifest and protocol update
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command
Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
Fix NRE in when disabling MainCamera
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Slightly darkened trophy text
Fixed being able to stack skull trophies
Fixed skull trophy not loading properly on client
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Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%)
Capitalised "Examine" in the horse entity menu
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
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