userJarryd Campicancel

13,111 Commits over 2,831 Days - 0.19cph!

5 Years Ago
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5 Years Ago
Fixed not being able to research items with redirects When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
5 Years Ago
Ensure text exists before applying curve modifier
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
5 Years Ago
Changed skull text face colour and moved it out slightly on the default trophy
5 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
5 Years Ago
Revert SpawnHandler change
5 Years Ago
Merge from voiceprops
5 Years Ago
Tweaked positioning of label on default trophy and table trophy
5 Years Ago
Changed skull trophy text material to a lit version so it responds to light
5 Years Ago
Fixed merge issues
5 Years Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
5 Years Ago
Added demo.togglenvg
5 Years Ago
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5 Years Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
5 Years Ago
Remove some extra dlls
5 Years Ago
Merge from voiceprops
5 Years Ago
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5 Years Ago
Manifest and protocol update
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from voiceprops
5 Years Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
5 Years Ago
Fix NRE in when disabling MainCamera
5 Years Ago
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5 Years Ago
Fixed curved text typo
5 Years Ago
Slightly darkened trophy text
5 Years Ago
Fixed being able to stack skull trophies
5 Years Ago
Fixed skull trophy not loading properly on client
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
5 Years Ago
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
5 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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