12,672 Commits over 2,315 Days - 0.23cph!
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
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Store camera animations in Assets/CamRecordings
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Added debug.debugcamera_dollyspeed convar
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Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
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Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
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Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
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