userJarryd Campicancel

12,352 Commits over 2,557 Days - 0.20cph!

5 Years Ago
Icons and description for wire/hose colour wheel
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Finally managed to get colours matching from Figma to Unity
5 Years Ago
Demo list UI now shows hours as well as minutes and seconds
5 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
5 Years Ago
Merge from io_colour
5 Years Ago
If the currently playing shot is being renamed, exit it before renaming
5 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
5 Years Ago
Typo fix
5 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
5 Years Ago
Unsaved
5 Years Ago
Pre record UI styling
5 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
5 Years Ago
Added support for renaming shots
5 Years Ago
Merge from main
5 Years Ago
Merge from grenade_tip
5 Years Ago
Server compile fix
5 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
5 Years Ago
Merge from wearable_eyes_view
5 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
5 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
5 Years Ago
Merge from blink_sleeping_fix
5 Years Ago
Merged CloseEyes call into sleeping conditional block
5 Years Ago
Merge from main
5 Years Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
5 Years Ago
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments Send the colour of the new line every time rather than relying on client and server to be in sync Fixed line prefabs missing colour setting Better context menu support and phrases setup
5 Years Ago
Fixed a case where shots wouldn't load More styling for shot list
5 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
5 Years Ago
Fixed some incorrect button hookups in the gestures UI
5 Years Ago
Merge from gestures_2/custom_wheel
5 Years Ago
Merge from main
5 Years Ago
Rework next frame button to work better (previous frame is unchanged)
5 Years Ago
Fixed OnPressed event firing at the start of a drag
5 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
5 Years Ago
Added next and previous frame buttons to timeline
5 Years Ago
Added confirmation step before deleting shots
5 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
5 Years Ago
Merge from main
5 Years Ago
Translation phrases
5 Years Ago
Added red, yellow and blue colour options to the hose tool
5 Years Ago
Basic support for dragging shots between folders
5 Years Ago
Unsaved assets
5 Years Ago
More timeline styling
5 Years Ago
WIP timeline layout changes Fixed a shot looping issue
5 Years Ago
Fixed line in process sometimes not appearing (pooling issues)
5 Years Ago
Can't change colour while a line is in process
5 Years Ago
Use reload instead of RMB to open colour menu
5 Years Ago
Merge from main
5 Years Ago
Potential NRE fix when spawning gibs for construction blocks