12,029 Commits over 2,527 Days - 0.20cph!
Fix phone booths NRE when answering
Plants increase water quality when raining (standalone and in planter)
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
Potential NRE fix in PlayerVoiceRecorder
Fixed pickup/put down sfx not working in builds
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Show incoming call number on the ringing and call in progress UI states
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication
Changed phone booth layer to world
Fixed typo in name field tooltip
Merge from demo_toggle_nvg
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
Removed some unused RPC's
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
Potential packet flooding fix
Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Tweaked phone handle hand placement
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
Fixed several issues with scrolling UI's in the Contacts and Directory views
Potential telephone NRE fix when player dies mid-call
Merge from lefthanded_vms
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Merge from vending_search_improvements
Fixed using incorrect match percentage when comparing shortname and translated name matches
Remove log, add a minor bonus if a text match is found in the description
Improved search filtering when adding sell orders to vending machines
Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
Fixed being able to stack telephones on top of each other
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
Better styling for disabled state on phone dialler next/previous page and save contact buttons
Tweaked local offset of telephone vm so it's not off-screen
More player ownership checks
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
unsaved comment (no actual changes)
Fixed multiple vm warning log when interacting with a phone
Fixed dialler UI opening in an incorrect state
Apply client-side check to make sure player doesn't get too far away from telephone while in use