userJarryd Campicancel

12,029 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Fix phone booths NRE when answering
6 Years Ago
Plants increase water quality when raining (standalone and in planter)
6 Years Ago
Merge from main
6 Years Ago
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
6 Years Ago
Fixed phone booth collider getting stripped on server
6 Years Ago
Potential NRE fix in PlayerVoiceRecorder
6 Years Ago
Fixed pickup/put down sfx not working in builds
6 Years Ago
Merge from voiceprops
6 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
6 Years Ago
Show incoming call number on the ringing and call in progress UI states
6 Years Ago
Merge from main
6 Years Ago
Merge from voiceprops
6 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
6 Years Ago
Fixed typo in name field tooltip
6 Years Ago
Merge from demo_toggle_nvg
6 Years Ago
Merge from voiceprops
6 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
6 Years Ago
Removed some unused RPC's
6 Years Ago
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
6 Years Ago
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
6 Years Ago
Merge from main
6 Years Ago
Potential packet flooding fix
6 Years Ago
Merge from voiceprops
6 Years Ago
Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
6 Years Ago
Can now use Delete or Backspace to delete numbers in the phone dialler
6 Years Ago
Handset pick up/put down sfx will now play on all clients, not just the local player
6 Years Ago
Tweaked phone handle hand placement
6 Years Ago
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
6 Years Ago
Fixed several issues with scrolling UI's in the Contacts and Directory views
6 Years Ago
Potential telephone NRE fix when player dies mid-call
6 Years Ago
Merge from main
6 Years Ago
Merge from lefthanded_vms
6 Years Ago
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
6 Years Ago
Tweaked text spacing on the curved skull trophies, should make longer names more visible
6 Years Ago
Merge from vending_search_improvements
6 Years Ago
Fixed using incorrect match percentage when comparing shortname and translated name matches
6 Years Ago
Remove log, add a minor bonus if a text match is found in the description
6 Years Ago
Improved search filtering when adding sell orders to vending machines Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
6 Years Ago
Merge from voiceprops
6 Years Ago
Fixed being able to stack telephones on top of each other
6 Years Ago
Merge from voiceprops
6 Years Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
6 Years Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons
6 Years Ago
Tweaked local offset of telephone vm so it's not off-screen
6 Years Ago
More player ownership checks
6 Years Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
6 Years Ago
unsaved comment (no actual changes)
6 Years Ago
Fixed multiple vm warning log when interacting with a phone
6 Years Ago
Fixed dialler UI opening in an incorrect state
6 Years Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use