12,029 Commits over 2,527 Days - 0.20cph!
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Stop snow particles playing automatically, only play them if actually on snow
Driving a car into a sled will now destroy the sled
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Made custom sled seat prefabs with Ik positions for hands
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
Added some snow chunk fx when moving
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
Store camera animations in Assets/CamRecordings
Added debug.debugcamera_dollyspeed convar
Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
S2P supermarket, gas station, harbor 1 and harbor 2