userJarryd Campicancel

12,959 Commits over 2,619 Days - 0.21cph!

7 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
7 Years Ago
Another typo fix Fixed fader not disappearing on high ui scales
7 Years Ago
Typo fixes Tooltip changes Disabled camera tilt Now need to build a stockpile for staff contract Disabled level up notification Fixed some contract pulsers Fixed being able to cancel route editing weirdly Fixed some time issues Suppressed save scan error messages in build Volume slider in settings Fixed chair collider
7 Years Ago
Reworked passenger complaint penalty
7 Years Ago
Fixed stove meals not getting parented on load
7 Years Ago
Key shortcuts for most build build menu buttons Better rotation gizmo Smoothed out prop rotation Some Whats new videos More What's New More What's New Added smartobject fallback interaction points
7 Years Ago
Fix assembly definitions breaking builds
7 Years Ago
Added particles to stove when being used
7 Years Ago
Resized What's New window
7 Years Ago
Trying out the new assembly definition system 1s shorter compile time hell yeah
7 Years Ago
Reworked whats new screen to be easier to update
7 Years Ago
Arrow and grid guides for placement Added new contract to paint surfaces
7 Years Ago
Contract complete widget shows rewards Fixed ships allocating all the time just for the background biomes
7 Years Ago
Fixed not being able to place walls Fixed contracts widget not working while paused Some loading screen improvements Timers for preveting thought pop-up spam Fixed some first play contract flow situations
7 Years Ago
LMB+drag to rotate props, props can be used in 45 degree rotations
7 Years Ago
Paints cost money Staff walk speed stat, new starting textures
7 Years Ago
Fix error in main menu More main menu fixes Fixed cursor issue, remapped eyedropper to E Financials panel Fixed staff breaking permanently if no stockpile was available
7 Years Ago
Jenkinsfile
7 Years Ago
Upgrade to 2017.3.0p2 Less crashes!
7 Years Ago
Some basic cash tracking
7 Years Ago
ViewFill can assign extra construction requirements per fill used (eg. 0.2 logs for each view used as filler) Gets rounded to an int and added to whatever construction requirements already exist for the building
7 Years Ago
Fixed multi clicks required to start fill placement Fixed some bad rotation logic
7 Years Ago
ViewFill now places box nav mesh obstacles for each block of views
7 Years Ago
WIP ViewFill placement system and building component
7 Years Ago
Added a corpse gathering goal so units fill up meat racks
7 Years Ago
Removed a log
7 Years Ago
Drag selects can no longer be started while over UI (previously they could be started but with an incorrect start position)
7 Years Ago
Clouds! Camera tilts + Skybox
7 Years Ago
Removed all implict fields in serialised data Shrunk chair overlap box for better palcement
7 Years Ago
New stove prop, produces meals Diner booth prop, seats 6 and needs meals (still WIP) More diner + stove stuff
7 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
7 Years Ago
Fix NRE when right clicking a building under construction
7 Years Ago
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
7 Years Ago
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
7 Years Ago
Unsaved changes
7 Years Ago
Added ship control buttons to the map screen Bootstrapper, settings file and menu, adjustable ui scale Better eyedropper cursor + paint mode cursor Premium passengers will now complain if there are too many kids around Notifications for high complaint volumes
7 Years Ago
Checkerboard, Carpet and new wallpaper textures Cloud wallpaper Can now link stats to needs via a StatNeedRelationship UI Stat display tweaks
7 Years Ago
Walk speed stat, red carpet makes units walk faster
7 Years Ago
Blimp icon Launcher banner Units now know what paint surfaces are around them
7 Years Ago
Close ship details while editing route bar and Coffee Stand now use stock system Needs can now be negative + looooots of UI fuckery Added a overcrowding complaint type
7 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
7 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)
7 Years Ago
Check if a unit already has an item before adding a possession requirement
7 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible
7 Years Ago
Added paintable surfaces to the wall prop
7 Years Ago
Added an eyedropper tool
7 Years Ago
Popup thought bubbles Props can now declare generic sliders for their tooltip
7 Years Ago
Some UI Scaling WIP
7 Years Ago
Save data versioning, improved some ship purchasing UI Saving notification Can toggle contracts on new game
7 Years Ago
Paint type tooltip Restriciton text on paint tooltip Stock system WIP