userJarryd Campicancel

14,071 Commits over 2,772 Days - 0.21cph!

7 Years Ago
Fixed some tooltip issues
7 Years Ago
Thicker exterior walls More trim stuff More resource connections, state propagation Shaders and visual stuff Pipe and conduit meshes Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues
7 Years Ago
Pipe and conduit meshes Props file
7 Years Ago
Thicker exterior walls More trim stuff
7 Years Ago
New tracker for items sold (soda, coffee, beer, etc) WIP resource connections prototype
7 Years Ago
New tracker for items sold (soda, coffee, beer, etc)
7 Years Ago
Entities can nowe trigger repopulates for any valid inspectors Some nav tweaks When a prop provides an item (like a vending machine) the prop sources the stats from the item Fixed more taco stuff
7 Years Ago
Can modify target staff level from prop inspector
7 Years Ago
Exposed a complaints root on passenger details
7 Years Ago
Adjusted depth of field calculation based on a raycast Stole some regex from Before for better editor names in Creator tool Somre more item factory stuff
7 Years Ago
Placing a prop now plays the category sfx
7 Years Ago
Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset
7 Years Ago
Fixed being able to mess up tab population by switching between build/paint rapidly
7 Years Ago
Fix NRE on startup if no saves are present
7 Years Ago
Fix exception when changing routes
7 Years Ago
Increased ceiling of some complaints
7 Years Ago
Fixed end of month buttons
7 Years Ago
Another queue tweak
7 Years Ago
Another expansion tweak
7 Years Ago
Slowed down company xp rate
7 Years Ago
Fix expansion room fill issue Tweaked price of a bunch of expansions Display expansion stats
7 Years Ago
Fixed linebreak at end of conjtract complete notification Go to interact point to repair Lots of navigation/line fixes
7 Years Ago
Reenable contracts panel
7 Years Ago
Better initial prop placement
7 Years Ago
Fix white text on ship stats
7 Years Ago
Change small bubble balloon name
7 Years Ago
Wallpaper ID fixes
7 Years Ago
Hook up financial arrows Hide faders when contract panel is scrolled down
7 Years Ago
New paints in What's new Decal fix More What's New
7 Years Ago
Popularity Summary Tooltip, dont show happiness until there is actual data
7 Years Ago
Don't show ship name until an expansion is purchased Re-enable happiness slider, some other UI tweaks
7 Years Ago
First pass on new walls
7 Years Ago
ID fixes Preview maker batch mode now works with surface types Merge branch 'master' of SkyCruise
7 Years Ago
WIP new paint imports Paints now support sub categories Camera tilt clamp tweak More paints
7 Years Ago
Typo New smaller starting bubble ship Reverted old tech tree average calculations Button fixes More button changes Tweaked company xp calculations Convert contract button to SCButton Convert routes button to SCButton
7 Years Ago
More maintex Lower ropes on bubble
7 Years Ago
Check maintex before applying Fixed broken animator on new game arrow buttons
7 Years Ago
Tweaked tilt settings Lowered a bunch of balloons, bubble expansions is now available from the start of the game Bounce in new base pieces in the backdrop
7 Years Ago
Save/Load UI tweaks, fixed a button animation making buttons invisible
7 Years Ago
Restrict line length based on standing space
7 Years Ago
Some whats new images Colour PIcker can now change layer and mirror mode Fixed some arrow buttons with incorrect event hookups Can place decals on the lower side of a zeppellin Disabled passenger lines on a bunch of props that make no sense (beds, chairs, etc) Enabled camera tilting Merge branch 'master' of SkyCruise Merge branch 'master' of SkyCruise Merge branch 'master' of SkyCruise Make passenger respect queue state Merge branch 'master' of SkyCruise Merge branch 'master' of SkyCruise Updated ScBUtton with new button usage, fixed some buttons not running in unscaled time
7 Years Ago
Fixed edge pan toggle not working in settings Moved staff markers and staff doorway to new advanced staff tech unlock Can now toggle weather changes via gameconfig, set to false for this playtest End of month financials are now sorted and colour coded Cleaned up an orig file that shouldnt have been committed Route Manager XP stuff Fixed some passenger AI/line issues Merge branch 'master' of SkyCruise Speed up unit turn speed Entity purchasing doesn't minimise when mouse is out of game window Can now modify global durability decay rate, lowered it by 10% Inflate sfx when purchasing a new balloon Units no longer drop what they're carrying when they disembark Monthly goal UI Plop particle for placing expansions Paint particles Time
7 Years Ago
WIP backdrop refresh Desert + Snow base Merge branch 'master' into backdrop_refresh More backdrop refactoring More backdrop stuff More backdrop stuff Merge branch 'master' into backdrop_refresh
7 Years Ago
Hooked up portraits post UICompanyIconWidget, hooked up on staff panel
7 Years Ago
Set portrait visuals to Portrait layer
7 Years Ago
Fix passengers lining up for things they can't use + some staff issues Passengers won't line up for something if there is no space to stand in the line First pass What's New Fix passenger count in route panel Fixed company levels not working at all Fix some expansions not rotating Fixed some eyedropper UI flow issues Fixed some staff panel issues Update some icons, new icon for staff door Ship Entrance collider fix New pinball machine entertainment prop
7 Years Ago
Mapped the 2 key to the fast speed (2/3 will now trigger fast forward) Passengers now complain if they are in lines for too long Clean up some smart object inspector stuff Fixed category/price on a bunch of decals, split up decals into 2 techs Delete some packages
7 Years Ago
Passengers now queue to use objects, + more passenger AI improvements Fixed some staff UI issues Fixed some collision issues on the new entrance
7 Years Ago
Quick move transition for inspector panels (passenger/prop/ship) Disable being able to rotate some balloons Better ship entrance
7 Years Ago
WIP Angled window Can now enable/disable different passenger types per-ship