14,071 Commits over 2,772 Days - 0.21cph!
Hook up company info in routes, settings, what's new, load/save
Fix for null categories
Maximum passenger counts are now driven by a company level, rather than per-route
Fixed an incorrect ship bounds calculation
Ship top now fades instead of turning on/off immediately
Expose motion blur to settings
Decal mode control help
WIP Decal colour picker
Unsaved
More colour picker work
Basic decal layering, automatically applies new layer and can be adjusted by player
Layer controls help
Added square, thick rectangle, thin rectangle, hemisphere decals
Source
Merge branch 'master' into HUD
Fixed bottom bar button using pointer events, should be using hover root
Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component
Enable staff/routes
Copied over quality/shadow settings from main
(Preview maker shouldn't change these anymore)
Cancel entity purchasing with LMB
Hooked up some smart object inspector stuff
Layer controls help
Added square, thick rectangle, thin rectangle, hemisphere decals
Decal mode control help
WIP Decal colour picker
Unsaved
More colour picker work
Basic decal layering, automatically applies new layer and can be adjusted by player
Maximum passenger counts are now driven by a company level, rather than per-route
Fixed an incorrect ship bounds calculation
Ship top now fades instead of turning on/off immediately
Expose motion blur to settings
Decals can override their sprite colour in purchase menu
Merge branch 'HUD' of SkyCruise into HUD
Reenabled entity purchasing slide out while placing
Don't show resource counts if resource is 0
Paint categories, category now exposes
Engine thumbnail
Hooked up need sliders, price label, reenabled console
Fixed some expansion issues
Take steam screenshot via screenshot tool
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Preview thumbs, alt fire
Placeable engines
New staff only door
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
WIP Needs rebalance
Fix drawers, apply new prop need stats
Merge branch 'needsrebalance' into HUD
Fix drawers, apply new prop need stats
Prop preview now changes shadow quality and then reverts it
See Scripts/Editor/PropPreviewSettings
Tweaked some camera logic
Fixed a docking issue
Adjust camera zoom clamps when placing ship attachments
Camera starts in better position
Better docking behaviour
Prevent starting expansion being placed too far away from origin
Fixed some settings fields not serializing properly
Fixed being able to continue a save that was deleted
Add alert prompt to main menu
Can no longer start a new game if company has no name, disabled starting ship selector
Append company name to autosaves, store a GUID per company
Added some floor trim to the ship edges to cover up light bleeding
Ship attachments now turn off when the ship's visbility state changes
Fixed not being able to toggle eyedropper with E
Fix time widget visual not updating first time change
Implement ship expansion + paint info
IPurchaseable refactors
WIP purchaseable details slideout panel
Tweaked dynamic tooltip location
Convert SCButton to bool anim state, this will break most buttons
Preview thumbs, alt fire
Placeable engines
Added active roots to Purchase/Paint/Eyedropper/Delete
Mirror, Rotate and Scale support for decals
Codegen
Decal scaling, rotation fixes
Colour switcher support, more fixes
better placement controls (moved scale and rotate controls to LMB drag)
More colours, company colours can select different valid uses
Converted all decal projectors to unlit
Fire + Circle filled decal
Added colliders to decals so they can be deleted
Fixed some expansion issues
Take steam screenshot via screenshot tool
Standardised all purchases into an IPurchaseable interface
Fix toggle icons on paint, eyedropper and delete
Added a sortIndex to IPurchaseable to controll prop display order
Hooked up various features on EntityPurchaseWidget
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Moved all expansions into structural category
Merge branch 'master' into HUD
Fix UI exceptions on boot
Bump preview sizes to 512
Bump to 1024
Merge branch 'HUD' of SkyCruise into HUD
Moved all expansions into structural category
Active/Inactive Tab Icon colour
Fixed some issues preventing prop placement
Fixed purchase widgets not spawning into correct transform
Check for null categories
Cleaned up some unused purchasing logic, hooked up category switcher
Clean up a warning
Ships now start with no space, player has to build an expansion to start game
New start game contract that makes player purchase an expansion
Can now put a [CreatorObject] attribute on a parent class, not the children
WIP ship prop attachments
More ship attachments
More attachments
Can now take batch prop previews
Prop placement visual improvements
Removed/simplified some prop categories
Remove DependencyViewer
Reenabled no build box on ship entrance
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Merge branch 'master' into HUD
Detele old prop blocker
Fixed broken ceiling light LOD
Passengers will only act on needs below 80%
Reenabled no build box on ship entrance
Prop placement visual improvements
Removed/simplified some prop categories