userJarryd Campicancel

14,071 Commits over 2,772 Days - 0.21cph!

7 Years Ago
Unsaved
7 Years Ago
WIP contract stuff
7 Years Ago
Notification tweaks
7 Years Ago
Hook up company info in routes, settings, what's new, load/save
7 Years Ago
Fix for null categories Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals Source Merge branch 'master' into HUD
7 Years Ago
Fixed bottom bar button using pointer events, should be using hover root Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component Enable staff/routes
7 Years Ago
Copied over quality/shadow settings from main (Preview maker shouldn't change these anymore)
7 Years Ago
Cancel entity purchasing with LMB Hooked up some smart object inspector stuff
7 Years Ago
Source
7 Years Ago
Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals
7 Years Ago
Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player
7 Years Ago
Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings
7 Years Ago
Scene rework
7 Years Ago
Decals can override their sprite colour in purchase menu Merge branch 'HUD' of SkyCruise into HUD Reenabled entity purchasing slide out while placing
7 Years Ago
Don't show resource counts if resource is 0
7 Years Ago
Paint categories, category now exposes Engine thumbnail
7 Years Ago
Fix for null categories
7 Years Ago
Hooked up need sliders, price label, reenabled console
7 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted Preview thumbs, alt fire Placeable engines New staff only door Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments WIP Needs rebalance Fix drawers, apply new prop need stats Merge branch 'needsrebalance' into HUD
7 Years Ago
Fix drawers, apply new prop need stats
7 Years Ago
WIP Needs rebalance
7 Years Ago
Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments
7 Years Ago
Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin
7 Years Ago
Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes
7 Years Ago
More details
7 Years Ago
Fixed not being able to toggle eyedropper with E Fix time widget visual not updating first time change
7 Years Ago
Implement ship expansion + paint info
7 Years Ago
IPurchaseable refactors WIP purchaseable details slideout panel
7 Years Ago
Tweaked dynamic tooltip location
7 Years Ago
New staff only door
7 Years Ago
Convert SCButton to bool anim state, this will break most buttons
7 Years Ago
Preview thumbs, alt fire Placeable engines
7 Years Ago
Added active roots to Purchase/Paint/Eyedropper/Delete
7 Years Ago
Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted
7 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool
7 Years Ago
Standardised all purchases into an IPurchaseable interface Fix toggle icons on paint, eyedropper and delete Added a sortIndex to IPurchaseable to controll prop display order Hooked up various features on EntityPurchaseWidget
7 Years Ago
More texture stuff
7 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments Moved all expansions into structural category Merge branch 'master' into HUD Fix UI exceptions on boot Bump preview sizes to 512 Bump to 1024 Merge branch 'HUD' of SkyCruise into HUD
7 Years Ago
Moved all expansions into structural category
7 Years Ago
Active/Inactive Tab Icon colour
7 Years Ago
Fixed some issues preventing prop placement
7 Years Ago
Fixed purchase widgets not spawning into correct transform
7 Years Ago
Unsaved changes
7 Years Ago
Check for null categories Cleaned up some unused purchasing logic, hooked up category switcher
7 Years Ago
Clean up a warning Ships now start with no space, player has to build an expansion to start game New start game contract that makes player purchase an expansion Can now put a [CreatorObject] attribute on a parent class, not the children WIP ship prop attachments More ship attachments More attachments
7 Years Ago
Can now take batch prop previews Prop placement visual improvements Removed/simplified some prop categories Remove DependencyViewer Reenabled no build box on ship entrance Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80% Merge branch 'master' into HUD
7 Years Ago
Detele old prop blocker Fixed broken ceiling light LOD Passengers will only act on needs below 80%
7 Years Ago
Reenabled no build box on ship entrance
7 Years Ago
Remove DependencyViewer
7 Years Ago
Prop placement visual improvements Removed/simplified some prop categories