14,071 Commits over 2,772 Days - 0.21cph!
Disable linux uploads (builds aren't working)
Fixed error spam in main menu
Loading screen hints + feedback prompt
More vdf changes
More camera padding
VDF changes
WIP ship expansion system
More ship expansions
Optimised ship room placement
Raised balloon, added ceilings to floors
Ship Entrance is now a movable prop
"clear_passengers" command + cleanup
New exterior materials
Better expansion previews
Zoom tweaks
More exterior ship stuff
SerialisedEntityComponents are now an array
Better ceiling meshes
More expansion logic
Auto corner generation
Corridor + Exterior Expansion
Can toggle whether expansions can overlap
More exteriors
Adjust camera zoom levels
Unsaved source changes
WIP expansions UI
Unlock expansions via tech tree
Expansion entitlement, corner fixes
Ceiling mat
Ship starts with ship entrance pre built + motion blur fix
Expansion tooltips
Show expansion unlocks on tech tree
Thumbnails for expansions
Cumulus fixes
Expansions support offsets
Add support for radial expansions, subtractive expansion space and point caching
Full circle expansion
Merge branch 'master' into shipexpansions
Camera bounds gets updated with expansions
Fixes
Removed mesh colliders on clouds
Selection fix, show move input on prop tooltip
Expansions support stats
Removed mesh colliders on clouds
Camera bounds gets updated with expansions
Fixes
Grammar fix on staff cost modifier
Disable linux builds
Merge branch 'master' into shipexpansions
Cumulus fixes
Expansions support offsets
Add support for radial expansions, subtractive expansion space and point caching
Full circle expansion
Expansion tooltips
Show expansion unlocks on tech tree
Thumbnails for expansions
Ceiling mat
Ship starts with ship entrance pre built + motion blur fix
Unlock expansions via tech tree
Expansion entitlement, corner fixes
More expansion logic
Auto corner generation
Corridor + Exterior Expansion
Can toggle whether expansions can overlap
More exteriors
Adjust camera zoom levels
SerialisedEntityComponents are now an array
Better ceiling meshes
Zoom tweaks
More exterior ship stuff
Grammar fix on staff cost modifier
New exterior materials
Better expansion previews
Ship Entrance is now a movable prop
"clear_passengers" command + cleanup
Optimised ship room placement
Raised balloon, added ceilings to floors
WIP ship expansion system
Accidental video reimport
Fixed Rubbish bin not consistently picking up rubbish
Unsaved
Fixed being able to enter emoji/bad characters into text fields
Enable osx and linux builds
Performance/allocation improvements
With lots of profiler samples
Add TextMeshPro package, remove Ads + IAP packages
New on/off icons for the rest of the build options
Bin and radio size fixes
No exit time on repair anim
More job tweaks
Merge branch 'master' of SkyCruise
Fixed passenger light complaints not updating
Refund prop amounts reduce based on prop durability
Fixed bad paint error message
Fixed some props still using old entitlement unlock system
Don't autosave before upgrading ships
Was making bad autosaves
Added a staff only paint type
Sort unlocked props before locked props when in prop purchasing menu
More wall/door fixes
Fixed water tank description
Fixed passengers throwing exceptions when emoting while using an object
Fixed entrance no build zone not working
Fixed tutorial toggle on new game menu
Added an avoid influence object to the ship entrance
Fix toilet interaction point
Fixed some bad prop placement collision math
Also resized/reoriented several props to make them fit closer to the grid
Fix Tab on Main Menu (again)
Fixed snake icon, added THumbs.db to gitignore
Disable colliders on props being placed
Don't disable lights on props being placed
More wall thinning
Fixed some really weird button configs in New Game
Finish hooking up What's New
Seling props will now deduct progress from a buy props monthly objective
New score tracker icons, monthly objectives are 10% harder
Filled in gradients for all remaining UnitVisual portrait backgrounds
Fixed a bunch of UI/gameplay input focus issues
Basic emote support, passengers cheer when something is built near them
Passengers will now attempt to flee from danger (fire only now)
More fear stuff + plus new cower animation