14,071 Commits over 2,772 Days - 0.21cph!
Stole some UI blur shaders from Tub
Lightning strike sfx
New animation pack + eating animations
Repair animations
Cleaned up some old research logic
Fixed custom cursors not working - they couldn't be in the UI folder
More tech unlocks
Fixd bin using a cpasule collider for prop overlap checks
Quick save/load remapped to F1/F2 to fix overlapping with FP stuff
Hooked up toggle groups on save info
Update steamworks to new .net version
Trying out a new steam shutdown process
Trying to fix busted menu button
New tech unlocks
Some minor tech tree UI changes
Metrics can now show their goal as $
New score metrics
Fixed come contract UI alignment issues
Get rid of IList in AssetRegistry
Don't allow edge panning while rotating camera
Increased base reasearch rate by 25%
Staff UI tweaks
Added particles UI material to always included materials
Fixed UI Scale not being set correctly with new UI settings
New Creator Tool for creating most asset types (no loger via RMB)
Removed old Dynamic Contract system
Was never used
Merge branch 'master' of SkyCruise
Fixed bad awake method in WeatherController
Moved lights into a new light category
More whats new
Can now change the backdrop biome via the cheat tool
Also lowered bloom a bit
Whats new screens
And more
Floor and Wall lamps not cast shadows
Added a light complaint
Passengers get sad if they are walking in dark areas
Merge branch 'master' of SkyCruise
Can toggle depth of field via settings
Added some spot lights to the Window prop to simulate sunlight
First pass on depth of field that adjusts as you zoom
Exposure changes + depth curve
Fixed some light issues, can now change light colour
Prop preview improvements + new Floor Lamp prop
Wall mounted props can now display a wall mesh in their preview thumbnail
Bathroom need thoughts
Reworked tech progress to be more civ like
Fixed bad editor assembly definition
Added a cheat tool
Unsaved changes
Top shell is now a transparent shadow cater
First pass What's New
Added a new wall mounted water tank
Better cash history description display
New score metrics
Added water checks for prop placement
Fixed rotating props in outdoor areas breaking props
Lightning strikes while stormy
Fixed prop placement cancelling every time the camera is rotated
Added new wall mounted rubbish bin
More end of month UI
Added some safeguards for overlapping entity ID's
Entitiy optimisations
Implemented history on financial screen
More weather stuff + serialisation
Push weather sfx into new weather mixer group
Storm changes + weather UI widget
Unsaved change
Update PostProcessing, added Time of Day and Weatherman
Custom weather settings
Build fixes
More metric stuff and UI
Score metrics reward cash
End of month screen now shows monthly financials
Score trackers now generate based on monthly averages
Some prop fixes
Average monthly score tracking
Portrait animators don't sync up
Added Dynamic Decals, company logos are now decals
Added toilet + Bathroom need
Added a unit portrait render manager
Move conditions
New metrics system
More score tracker stuff
More score stuff
Trash collection score
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Absolute incoming heal amounts in the combat log
Lower spell timeout to 5 seconds
Disable team join chat message
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Added a second hud bar for the other faction boss