userJarryd Campicancel

13,679 Commits over 2,922 Days - 0.20cph!

1 Year Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
1 Year Ago
Reapply animator changes
1 Year Ago
Merge from main (many conflicts, stomped local animator changes)
1 Year Ago
Another gesture list update
1 Year Ago
Redo animator changes
1 Year Ago
Fixed changed crane colour in junkyard, S2P
1 Year Ago
1 Year Ago
Gesture list update
1 Year Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
1 Year Ago
Merge from custom_wheel
1 Year Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
1 Year Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
1 Year Ago
Styling, fixes RMB to clear slots Added a reset to default button
1 Year Ago
Merge from wire_slacking/optimisations
1 Year Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
1 Year Ago
Merge from main
1 Year Ago
Added invisible pipe option to industrial connections
1 Year Ago
Can now build building blocks of any skin/grade in free build mode
1 Year Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
1 Year Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
1 Year Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
1 Year Ago
Merge from main
1 Year Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
1 Year Ago
Merge from tutorial_map_fix
1 Year Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
1 Year Ago
Merge from qol_industrial_conveyor_filter
1 Year Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
1 Year Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed some incorrect tarp colours on oil rig
1 Year Ago
Fixed ceiling light not being interactable and gibs missing material
1 Year Ago
Disabled colliders on cctv desk to fix not being able to mount
1 Year Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
1 Year Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
1 Year Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
1 Year Ago
1 Year Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from techtree_panel_improvements
1 Year Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
1 Year Ago
Fixed colours on static ore nodes at excavator
1 Year Ago
S2P arctic research base, seems to resolve some out of date models
1 Year Ago
S2P + HLOD both oil rigs
1 Year Ago
Fixed pipe colours on small oil rig
1 Year Ago
Fixed all of the pipe colours on large oil rig
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago