234 Commits over 455 Days - 0.02cph!
added leaves_scatter_c skin + snow blend for leaves tileable mat
scale adam back to original mats
added pipe painted material variant
added handles to counter doors and added variants
added rug additional skin
various mesh and material adjustments
more art updates
+ delete unnecessary mat variant
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
added plywood_light_trim_02
bunch of asset updates to bring it in line with concepts
added decal_stars
mattress_a1 + cover adjustments
maintenance_door asset
added pipe_group_01 prefab
coffeetable_a painted skin
added coffeetable_a
two skins
quick level fixes and adjustments
migrated artdev progress to demo_level_2
added plaster_kid_a1 material
added textured_ceiling_a material
Update flag_oakwood_color.png
stubbing in assets into artdev scene
added beanbag
added flag_oakwood
added mattress_cover material variant for mattress
also adjusted bedframes
bed/mattress scale adjustments
bedframe + mattress adjustments
added bedframe_b for Liam's room
added surface types to assets
added chains_a for door frames
added padlock_b
also tweaks to padlock_a vmdl
padlock_a asset
world+view texture sets
collision/surface pass on curtain assets
added curtains set + 4 skins
also updated artdev scene
added chainlink_fence_b + artdev developments
cleaned up chipboard_a, added dirty blend
added decal_footprints_a