234 Commits over 455 Days - 0.02cph!
trash_pile_a initial commit
added metal_painted_c + rust_b + rust_c + appropriate blends
https://files.facepunch.com/jason/1b1711b1/opera_ICEI68gxPM.png
concrete_rough_a adjustments & polish
https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
dirt_pile_01 vmdl LOD threshold adjustment
adjusted concrete_rough + damaged blends
added concrete_rough + damaged mat
added branding to ash_bin assets
added ash_bin assets
https://files.facepunch.com/jason/1b0111b1/sbox_yEbDFi7Veq.png
uploaded waterbase_sign
https://files.facepunch.com/jason/1b2511b1/opera_IkqEceAq8W.jpg
Updated roof_bitumen_panels_hs
dirt_pile asset kit
https://files.facepunch.com/jason/1b0611b1/sbox_3sslhy0VTY.jpg
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
Refined stone_trim_hs and added grunge blend
added stone_trim_hs
to accompany building01/02_stone_trim assets
building02_stone_trim texture updates
added building02_stone_trim
bird dropping decals & roof_metal_panels files
Cleaned up stone_trim + ornate
added copious amounts of bird shit to roof_metal_panels_hs blend
made procedural bird shit generator - will add overlays/decals from this shortly
corrected file paths for roof_metal_panels + blends
Added roof_metal_panels multiple rust blends
copper + iron oxide blends
added marble_a_hs
tweaked mat for stone_trim
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
roof_metal_panels_a1_hs and flashing meshes
building01_stone_trim assets
cinderblocks_01_hs first pass
https://asset.party/facepunch/cinderblocks_01_hs
wall_stone_brick_a1 blend material
Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material
https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
beer_keg assets
https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg
https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Added materials
concrete_polished + plywood_panels_painted mats and blends
adjusted oil_drum_explosive albedo
Added materials + blend
concrete floor_tile_blend_02
dirt_ground_02
plaster_b_hs
plywood_panels tileable
plywood_hs
plastic_bucket_a fixes & cleanup
toilet_a & bathtub_a fixes
Corrected axis position & asset scale
Minor texture adjustments
Collision/Optimisation improvements
Updated standard postprocessing
Added leaf pile assets + tileable
- 5 Individual leaf models (for dressing/particle use)
- leaves_a tileable material + green variant
- 2 scattered leaves corner meshes
- 6 leaf pile meshes
- 4 straight line leaves meshes
https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg
https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
Added toilet_a
Added toilet_a vmdl + physics prefab
Added ceramic.surface property + hooked up ceramic/porcelain soundscape files
Merge branch 'master' of sbox
Adjusted oil_drum_explosive health value
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass
https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
Another art pass on Warfighter ship
added selfillum, pushed color scheme to be more unique