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234 Commits over 455 Days - 0.02cph!

8 Months Ago
trash_pile_a initial commit
9 Months Ago
added metal_painted_c + rust_b + rust_c + appropriate blends https://files.facepunch.com/jason/1b1711b1/opera_ICEI68gxPM.png
9 Months Ago
concrete_rough_a adjustments & polish https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
9 Months Ago
dirt_pile_01 vmdl LOD threshold adjustment
9 Months Ago
adjusted concrete_rough + damaged blends
9 Months Ago
added concrete_rough + damaged mat
9 Months Ago
added ash_bin_a prefab
9 Months Ago
added branding to ash_bin assets
9 Months Ago
ash_bin meta files
9 Months Ago
added ash_bin assets https://files.facepunch.com/jason/1b0111b1/sbox_yEbDFi7Veq.png
9 Months Ago
uploaded waterbase_sign https://files.facepunch.com/jason/1b2511b1/opera_IkqEceAq8W.jpg
9 Months Ago
added waterbase_sign
10 Months Ago
Updated roof_bitumen_panels_hs
10 Months Ago
dirt_pile updates
10 Months Ago
dirt_pile asset kit https://files.facepunch.com/jason/1b0611b1/sbox_3sslhy0VTY.jpg
10 Months Ago
stone_trim_hs and building trim material variant https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
10 Months Ago
Refined stone_trim_hs and added grunge blend
10 Months Ago
added stone_trim_hs to accompany building01/02_stone_trim assets
10 Months Ago
building02_stone_trim texture updates
10 Months Ago
added building02_stone_trim
10 Months Ago
bird dropping decals & roof_metal_panels files
11 Months Ago
Cleaned up stone_trim + ornate
11 Months Ago
added copious amounts of bird shit to roof_metal_panels_hs blend made procedural bird shit generator - will add overlays/decals from this shortly
11 Months Ago
More asset corrections
11 Months Ago
corrected file paths for roof_metal_panels + blends
11 Months Ago
Added roof_metal_panels multiple rust blends copper + iron oxide blends
11 Months Ago
added marble_a_hs tweaked mat for stone_trim
11 Months Ago
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
11 Months Ago
roof_metal_panels_a1_hs and flashing meshes
11 Months Ago
building01_stone_trim assets
11 Months Ago
cinderblocks_01_hs first pass https://asset.party/facepunch/cinderblocks_01_hs
11 Months Ago
wall_stone_brick_a1 blend material Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
12 Months Ago
renderstage fixes
12 Months Ago
added renderstage
12 Months Ago
beer_keg assets https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
12 Months Ago
beer_cask asset files
12 Months Ago
cinderblocks tileable + hotspot (wip) https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
12 Months Ago
Added tarpaulin mats
12 Months Ago
Added materials concrete_polished + plywood_panels_painted mats and blends
12 Months Ago
adjusted oil_drum_explosive albedo
12 Months Ago
naming updates
12 Months Ago
Added materials + blend concrete floor_tile_blend_02 dirt_ground_02 plaster_b_hs plywood_panels tileable plywood_hs
1 Year Ago
plastic_bucket_a fixes & cleanup
1 Year Ago
toilet_a & bathtub_a fixes Corrected axis position & asset scale Minor texture adjustments Collision/Optimisation improvements
1 Year Ago
Updated standard postprocessing
1 Year Ago
Added leaf pile assets + tileable - 5 Individual leaf models (for dressing/particle use) - leaves_a tileable material + green variant - 2 scattered leaves corner meshes - 6 leaf pile meshes - 4 straight line leaves meshes https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
1 Year Ago
Added toilet_a Added toilet_a vmdl + physics prefab Added ceramic.surface property + hooked up ceramic/porcelain soundscape files Merge branch 'master' of sbox
1 Year Ago
Adjusted oil_drum_explosive health value
1 Year Ago
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
1 Year Ago
Another art pass on Warfighter ship added selfillum, pushed color scheme to be more unique