461 Commits over 639 Days - 0.03cph!
more spraynet camo adjustments
spraynet color update + RGB mask
added concrete_aggregate_a material
refinery updates
continued art pass
https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
Nicked - WIP art pass for Refinery map
added wall_brick_e material
added wire_cage_a + b materials
Optimised gutter kit materials
Update player_aces postpro prefab
actually upload JUST the .meta file this time
Revert "cardboard_trim meta files"
This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
cardboard_trim meta files
various material adjustments + .meta files
added tint to some tileable/trimsheet materials that didn't previously
added floor_asphalt_b + damaged blend material
https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
added corrugated_wall_b + rust blend
https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
terrain.benchmark updates
terrain.benchmark scene wip
refinery updates
t-spawn to B site initial updates
Refinery map updates
T spawn rework
disabled callouts for now
de_refinery map updates
catwalk updates + bake
final 9mm casing tweaks
hopefully
9mm_casing prefab adjustment
update ejectbrass particles
added 12g shell eject for Spaghelli
needs work still
added 12g_eject
might need cleanup
added 556_ejectbrass particle
changes to 9mm_ejectbrass
added 556 casing eject for M4
added 9mm casings to USP/SD/MP5
added ejectionport component so we can spawn shell casings and gases
weapon view punch adjustments
added @benobox 's flashbang burn screenfx
de_refinery A site adjustments