461 Commits over 639 Days - 0.03cph!
added chipboard_a and updated map
added toothpicks + map updates
adjusted dead citizen placement
acoustic foam material + asset + detail normal
cinderblock scale updates
nah but actually add the washer tho
Relocated assets + added bolts/screws/washer/bracket
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
decal_brick_damage_a meta
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
updated assetzoo
removed errors from first lookdev scene
added rural_a building kit
addad flattenground comp to farmhouse_01 prefab
replace vmdl with node prefab in farmhouse_01
update farmhouse_01 prefab
add farmhouse_01 landmark prefab
corrected robot_shell_a colors + scale
update signal_pylon colors
added rock_scatter meshes
add rolling fog & metal impact vfx
remove temporary mesh assets
cobblestone_wall vox
won't import
added robot_shell_a
updated terrain_lookdev
added brick_debris_a material