461 Commits over 639 Days - 0.03cph!
reworked c4 + frag explosions
PackedMaskBlend shader updates
forest scene updates
moved things over to new terrain systems
added floor_dirt_d mat
https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
forgot the shotgun adjustments
more rebalancing
grenades aren't OP anymore
movement speed penalties reduced per weapon
Rough weapon balance pass
added door + doorframes dev models
updated asset_zoo
update asset_zoo with dev models
cleanup site decals + added question/exclamation
fixed garbage color values on decals
correcting file directory for chipboard_a
added leaves_scatter_c skin + snow blend for leaves tileable mat
scale adam back to original mats
added pipe painted material variant
added handles to counter doors and added variants
added rug additional skin
various mesh and material adjustments
more art updates
+ delete unnecessary mat variant
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
added plywood_light_trim_02
bunch of asset updates to bring it in line with concepts
added decal_stars
mattress_a1 + cover adjustments