399 Commits over 578 Days - 0.03cph!
bed/mattress scale adjustments
bedframe + mattress adjustments
added bedframe_b for Liam's room
added surface types to assets
added chains_a for door frames
added padlock_b
also tweaks to padlock_a vmdl
padlock_a asset
world+view texture sets
collision/surface pass on curtain assets
added curtains set + 4 skins
also updated artdev scene
added chainlink_fence_b + artdev developments
cleaned up chipboard_a, added dirty blend
added decal_footprints_a
added boiler_b + updated artdev map + copper skin for pipe assets
updated artdev map
fixed asset paths/dependencies
more artdev updates
Made block_layout less segmented, better grouped per chunk
moved full block_layout map into art dev stage so I can focus on lookdev
made plaster_j1 render backfaces so I can make torn wallpaper segments
updated brick_single_a2 blend
added carpet_e floor mat
updated mapping size for plywood_hs
corrected mat group texture for counter_crn_01
updated artdev scene + map for apartments
continued lookdev for apartment interiors
added decal_leak_d overlay
added decal_scratches_a + b
https://files.facepunch.com/jason/1b2311b1/sbox-dev_VxQ1F2fTVm.png
added wall_brick_b2_trim_noalpha
added wall_brick_b2 trim + single mats
lighter brick material added (wall_brick_b2)
added exterior_details asset set
vent_a
vent_b
vent_c
vent_d + grating
alarm_a
alarm_b
added concrete_d
added plastic skin for door_frame_a
added brick_b mat
added concrete_c mat
added trim_layout_a rect + fixed all trims
Updated existing windows to align with new direction
also added larger windows + new mat
Further block_layout map adjustments
block_layout map updates
also added older arc_apartments updates
demo material reworks to fit in with new sprint
added decal_brick_damage_a + b
switch decal_wall_damage a + b to static_overlay
also updated damage_a color
decal_stain_c + d color adjustments