198,693 Commits over 4,140 Days - 2.00cph!

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10 Years Ago
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-debug on harvest materials score
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10 Years Ago
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Entity physics lazy rigidboy property
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10 Years Ago
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10 Years Ago
HarvestFood consideration stores a need in settings TargetRequiredByTribe.ConsiderAsResource also considers machines properly
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10 Years Ago
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10 Years Ago
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10 Years Ago
Removed ValueOfHarvest consideration
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10 Years Ago
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10 Years Ago
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10 Years Ago
HarvestResourceSettings stores ResourceItemSettings, assigned by Resource during CreateInteractions Resource.CreateInteraction gives interactions a new HashedId after naming Removed some redundant/old consideration types (HarvestMachineResource, HarvestBuildingResource, ItemRequiredByTribe, ItemRequiredByMachine, ItemRequiredByBuilding) TargetRequiredByTribe acts as a generic score for multiple target types (Item and Resource)
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10 Years Ago
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Create empty ACD if entity is null in ActionChain constructor
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10 Years Ago
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10 Years Ago
Windows Build 704
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10 Years Ago
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10 Years Ago
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10 Years Ago
- Refactored a ton of enemy-player-aware checks - Pressing I will toggle invisiblty to AI
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10 Years Ago
Windows Build