198,704 Commits over 4,140 Days - 2.00cph!

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LinuxDS Build 851
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Added resources to spawn debug window Tweaks
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Fixed ACD not initing properly when entity as null
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VPK Build 850
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Windows Build 703
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People will pick up the required tools before harvesting and building when needed
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- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
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- Enemy pack scriptable object rename
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- Added SpawnCost value to enemy scriptable objects and assigned values
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- Reduced the camera look offset amount from dist/2 to dist/4
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- Reduced boozeburner max speed from 280 to 150
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- added "LEVEL" text to mission generation screen
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LionEL can now smash Updated scene
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Fixed anim param
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FindRequiredTool uses Unit.GoTo
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Add basic Unit.GoTo, used in FindItemOfType
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Added Mavis volley shots to config