200,540 Commits over 4,140 Days - 2.02cph!
Both new Savas island variants to prerelease.
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Made error message from invalid decor less spammy (only logs once)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Fixed another invalid decor path (arctic_bushes in forests)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Pylon paths end at border of radtowns (required for big power substation placement)
Tweaked power substation terrain adjustments
Fixed power substation rotations
split child in to male and female
Fixed fucked up variable name in FlameThrower.cs
rocks_ms_atlas_snow uses rust shader
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
further fixes to MT Tunnels
Roads appear a bit more grounded
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Fixed missing topology texture on power_sub_big_1
Unit age/gender scale data moved to Aging component parameters
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
fixed digitalcamo skin messing up holosight
Better biome transitions, fixed random lone palm trees
Building topology once again blocks all decor
Removed driftwood from arid beaches
deer yooth material update - deer yooth material update
this merge.....
revert because my merge broke it
Improved standard lighting extension support for rust/std shaders; forward cases
Added vpos to free up one interpolator in certain cases
Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible
Added dither opacity mask base component (singleton) to main camera prefab
Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
elder female view model properly setup (to use the regular adult) so no longer uses the child
missed files from last checkin
Fixed empty spawn filter (errors)
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
Waking up from sleep tweaks
boar child and clicked ragdoll button on deer as I forgot for last checkin
Spiral stairs block - proof of concept
Added trimming support to path interpolator
Improved power substation spawning