198,880 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Water materials
10 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
10 Years Ago
Better fly swarm motion/texture
10 Years Ago
path depth adjustments - several dungeons moving a few blockers
10 Years Ago
Supert WIP, so nothing to see here just yet @billowe !
10 Years Ago
Merge from main
10 Years Ago
Clouds WIP
10 Years Ago
missing meta more culling optim for dungeons
10 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
10 Years Ago
- EntityTracker changes. Can also now return nearest active enemy at a location, within a distance. - More reaper bros
10 Years Ago
PerformanceReport format fixes
10 Years Ago
-camera spawns nicely even with no tribe created.
10 Years Ago
- AIFollowMovement component now copies the movement values of target properly - Added functions to BaseMovement to get the current max accel/speed, taking into account any modifiers - More Reaper Bros wip
10 Years Ago
Missing ladder models
10 Years Ago
Road mesh offset scales with road terrain adjustment offset
10 Years Ago
Without Google Analytics
10 Years Ago
Mesh offset fix
10 Years Ago
Padding and fade of hand placed road segments are adjustable
10 Years Ago
-YAMfM -moved temperature validating onto BiomeManager cause hey, since it now exists it seems like a better place to do it.
10 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
10 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
10 Years Ago
-deleted a now unnecessary enum
10 Years Ago
-updated statmodifiers to use a single class, in a manner reminishent of statLinkerBasic -updated Biomes min-max temperature for those got wiped at some point somehow and broke temperature calculation -also added a check for that in Zone+Biome to send out a warning -updated all statmodifier assets to work with the new system (thank you oh lord of the regexes)
10 Years Ago
Quick grouped mesh culling script for Vince
10 Years Ago
Server compile fixes
10 Years Ago
military_tunnel_1 progress loot crates placement and polish
10 Years Ago
Native library latest
bot
10 Years Ago
Automated Windows Build
bot
10 Years Ago
Automated OSX Build
10 Years Ago
compile windows using vs2015
10 Years Ago
Server compile tweaks
10 Years Ago
I wandered lonely as a cloud WIP
10 Years Ago
KDTree updates. Something fucked up and generation taking fucking ages though.
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
10 Years Ago
Dont init steam in editor
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass
10 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
10 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
10 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
10 Years Ago
exported roots and trees from zbrush, currently making low poly version in max
10 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
10 Years Ago
DM tweaks
10 Years Ago
Console buttons
10 Years Ago
Asset save
10 Years Ago
Unit+Attachments sets animator bools correctly
10 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
10 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
10 Years Ago
Underwater rock tweak
10 Years Ago
Underwater clutter placeholders