199,310 Commits over 4,140 Days - 2.01cph!
Fixed potential NRE in SelectableIndicatorWidget
Back to safe applyVis
Hiz culling enabled by default
Added dev client build option
Refactor for managers, so they handle real builds correctly. + minor edits
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
made building shelter rocks more rocky
gathering anims bools should toogle correctly now
Disabled occlusion culling on server
trying to make pickup variants but will settle for faster pickup for now
Slimmed down GoogleAnalytics to single file, portable
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Replaced old roadside powerboxes on procgen - removed old
Fix for skinning errors on female torso
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
Fixed Before/UI Mask, now with more UI-ness
Updated ASE to v0.4.1
Gathering action chain order fixes
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
* util.Decal now has a 4th argument - ignore entity
* Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
Automated Linux Build #541
Increased steam auth timeout
Vending machine tweaks
Phrases
Groundwork for attacks being able to require same height or not
Fixed skin rendering on some icons
Automated Windows Build #541
Toptier door hatches cull further away (100m)
Automated Linux DS Build #541
resized targ computer albedo