199,300 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE unit panel
!A UI textures
Fix for info panel not disappearing
Nvmesh obstacle pool in unit manager parents gameobjects to a container
Unit portrait manager tweaks, better lighting
Game object layer is included in renderer key hashing (batching)
latest shelter, breaks things untill next checkin
Fixed entity view creation reseting asset scale
back to not working in the expected way
turned on building view component
small t2 wooden hut actually works \o/
reduced item count on the shelter
Removed bear combat idle sound event
Added debug panel animation control thing
More tolerant shooting vs. aiming
Fixed deferred mesh decals
Movement doesn't trigger cooldown. Max CP capped at 5
LongHoverTime exposed to inspector. Info panel now works except attack description
unit info card now shows all the correct data. Added colour description tags for attacks
Fixed messed up cop aiming in C+S mode
Fixed potential NRE in SelectableIndicatorWidget
Back to safe applyVis
Hiz culling enabled by default
Added dev client build option
Refactor for managers, so they handle real builds correctly. + minor edits
New flame turret sounds
Fixed slot deployables not palying placement sounds
Polished a bunch of existing deployable placement sounds
Add placement sounds to most deployables that had none
added most vending machine functionality
protocol++