userLayladcancel

7,547 Commits over 3,653 Days - 0.09cph!

4 Years Ago
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
4 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
4 Years Ago
Smarter death camera collision to avoid clipping
4 Years Ago
Add Overlap.Sphere (uses physics query to get entities inside radius)
4 Years Ago
Fade out ragdoll when death camera is close to it to avoid clipping
4 Years Ago
Apply explosion force to ragdoll without stretching the fuck out of it
4 Years Ago
Add vsnd asset type icon
4 Years Ago
Add import parent bone bind pose transform to render mesh compile time transform Merge branch 'master' of sbox
4 Years Ago
citizen.vmdl compile Whitelist TimeSpan
4 Years Ago
Explosion screen shake
4 Years Ago
Apply explosion force to ragdoll
4 Years Ago
Add DamageInfo.Explosion
4 Years Ago
Compile testmap. Add explosive force to barrel model data
4 Years Ago
Add explosive_force to explosion_behavior gamedata
4 Years Ago
Player ragdoll, death camera, testmap
4 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)
4 Years Ago
Change barrel surface property to metal sheet
4 Years Ago
Cleanup viewmodel code
4 Years Ago
Use barrel prop just for explosion effect and not for the actual player model
4 Years Ago
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
4 Years Ago
Initial commit
4 Years Ago
Initial commit
4 Years Ago
Fix NRE in StartTouch if player doesn't have an inventory
4 Years Ago
AssetBrowser: Fix selected types not restoring properly
4 Years Ago
Fix up some citizen clothes
4 Years Ago
Allow scene worlds to be deleted if they were created by user
4 Years Ago
get bone world transforms from anim scene object
4 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
4 Years Ago
Initial support for bone merging anim scene objects
4 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
4 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
4 Years Ago
Anim scene objects can be animated with the anim graph
4 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
4 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
4 Years Ago
Add SceneCapture ClearColor and AmbientColor
4 Years Ago
Add UI render scene test back
4 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
4 Years Ago
Clear LightDesc properly before using it
4 Years Ago
Allow scene objects for scene capture to be created in C# Allow scene capture camera info to be set in C#
4 Years Ago
Allow scene object to be created from a model
4 Years Ago
Fix shadows not being rendered in UI render scenes
4 Years Ago
ModelDoc: Add camera modes (default and viewmodel for now)
4 Years Ago
Add UI test for scene renders
4 Years Ago
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
4 Years Ago
Add pointer events to chat entry
4 Years Ago
Add new chatbox so I can make it work how I want
4 Years Ago
Tint models on hover
4 Years Ago
Better mouse cursor selecting
4 Years Ago
Do a full compile for testmap
4 Years Ago
Update groups.vgc