7,547 Commits over 3,653 Days - 0.09cph!
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
Smarter death camera collision to avoid clipping
Add Overlap.Sphere (uses physics query to get entities inside radius)
Fade out ragdoll when death camera is close to it to avoid clipping
Apply explosion force to ragdoll without stretching the fuck out of it
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
citizen.vmdl compile
Whitelist TimeSpan
Apply explosion force to ragdoll
Compile testmap. Add explosive force to barrel model data
Add explosive_force to explosion_behavior gamedata
Player ragdoll, death camera, testmap
Add ModelEntity.GetBoneIndex (from bone name)
Change barrel surface property to metal sheet
Use barrel prop just for explosion effect and not for the actual player model
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
Fix NRE in StartTouch if player doesn't have an inventory
AssetBrowser: Fix selected types not restoring properly
Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
get bone world transforms from anim scene object
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Initial support for bone merging anim scene objects
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
Anim scene objects can be animated with the anim graph
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
Add SceneCapture ClearColor and AmbientColor
Add UI render scene test back
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects
Clear LightDesc properly before using it
Allow scene objects for scene capture to be created in C#
Allow scene capture camera info to be set in C#
Allow scene object to be created from a model
Fix shadows not being rendered in UI render scenes
ModelDoc: Add camera modes (default and viewmodel for now)
Add UI test for scene renders
Add another UI border test. Fix border-top-left-radius and border-bottom-right-radius wrong way around
Add pointer events to chat entry
Add new chatbox so I can make it work how I want
Better mouse cursor selecting
Do a full compile for testmap