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4,300 Commits over 1,552 Days - 0.12cph!

12 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
12 Months Ago
Fix soundstream creating managed audio stream with args mixed up
12 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
12 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
12 Months Ago
Oops
12 Months Ago
Remove game specific functions from looptype
12 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
12 Months Ago
Delete some unused projects from utils
12 Months Ago
Delete some obvious unused libs from thirdparty
12 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
12 Months Ago
Delete socketlib
12 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
12 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
12 Months Ago
Delete gameuiservice and soundservices
1 Year Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
1 Year Ago
Fix root bones not returning in local space
1 Year Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
1 Year Ago
Copy renderer bones to model physics bones
1 Year Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
1 Year Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
1 Year Ago
Add functions to ModelRenderer to set body group
1 Year Ago
Update flex controller weights straight away when setting morphs
1 Year Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
1 Year Ago
Delete CEntitySystem::CreateEntity
1 Year Ago
Delete some more from entity2
1 Year Ago
Remove obvious unused interfaces
1 Year Ago
public/engine2 cleaning pass
1 Year Ago
Delete CSteam3Client, (old api?) steam interfaces can be got elsewhere
1 Year Ago
Move orbit camera to SceneEditorExtensions
1 Year Ago
Add the same bounds checks as before to IzHeightFieldShape::CastRay
1 Year Ago
Missed a few more
1 Year Ago
Another engine2 cleaning pass
1 Year Ago
Check if managed is ready before calling physics callbacks
1 Year Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
1 Year Ago
Delete entity.class.def
1 Year Ago
Remove entity handle usage from base light probe volume
1 Year Ago
Delete gameresourceservice and some entity2 files
1 Year Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
1 Year Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
1 Year Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
1 Year Ago
Force terrain collider to static in OnValidate
1 Year Ago
Terrain collider needs to be a Collider, fixes receiving touches
1 Year Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
1 Year Ago
Shape surfaces should now be setup, including mesh per triangle
1 Year Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
1 Year Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
1 Year Ago
Add support for materials on heightfield shape
1 Year Ago
Delete entity2_test
1 Year Ago
Clean up public/engine2
1 Year Ago
Delete public/networksystem