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4,304 Commits over 1,552 Days - 0.12cph!

1 Year Ago
Add support for materials on heightfield shape
1 Year Ago
Delete entity2_test
1 Year Ago
Clean up public/engine2
1 Year Ago
Delete public/networksystem
1 Year Ago
Delete remaining unused from engine2
1 Year Ago
Delete protobuf
1 Year Ago
Delete networksystem
1 Year Ago
Make MusicPlayer work again
1 Year Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
1 Year Ago
Delete ISource2Client and ISource2Server
1 Year Ago
Add damping to physics component
1 Year Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
1 Year Ago
Document capsule collider
1 Year Ago
RMB to zoom in and out of orbit
1 Year Ago
Dragging models from asset browser adds collider component
1 Year Ago
Add ColliderCapsuleComponent
1 Year Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
1 Year Ago
1 Year Ago
Delete igametypes
1 Year Ago
Move remaining files from public/game to public/engine2
1 Year Ago
Delete g_pSource2Server Move view_shared to engine2
1 Year Ago
Remove gameinfo.gi, define these keyvalues in C++
1 Year Ago
Delete source2gameentities
1 Year Ago
Delete isource2host
1 Year Ago
Delete source2serverconfig
1 Year Ago
Delete source2clientconfig
1 Year Ago
IzDynamicTree uses izAlignedAlloc
1 Year Ago
Merge latest izabu fix
1 Year Ago
Remove all native game code, client, server, host
1 Year Ago
Delete ClientEntity
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
Delete physicsgamesystem
1 Year Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
1 Year Ago
Delete faceposer and postprocessingeditor
1 Year Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
1 Year Ago
Update izabu and add my changes
1 Year Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
1 Year Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
1 Year Ago
simd cell triangle vertices up front
1 Year Ago
Bit of cleanup
1 Year Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4
1 Year Ago
Fix incorrect adding of prismatic joint
1 Year Ago
Enable limits on prismatic and revolute when limits are valid
1 Year Ago
Change linear slop instead of convex radius
1 Year Ago
Set convex radius to what rubikon used (should we change linear slop instead?)
1 Year Ago
Make sure maps set the world reference body
1 Year Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
1 Year Ago
Slight mistake
1 Year Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later