248,613 Commits over 3,928 Days - 2.64cph!

11 Years Ago
- Added slight offset to the third person camera - Added new Menu scene - Removed camera from bootstrap scene - Removed various test scenes and terrain assets
11 Years Ago
Ignoring ShaderForge and SceneMate
11 Years Ago
pdb meta file errored and deleted itself
11 Years Ago
Deleted art test scenes
11 Years Ago
Added some missing meta files, disabled default material import for bone knife
11 Years Ago
Few tweaks to the menu scene
11 Years Ago
Added terrain material my tests so that I don't break everything else
11 Years Ago
Shader preparations for procedural terrain biomes
11 Years Ago
Delete conflict
11 Years Ago
Meta plus a conflict delete
11 Years Ago
meta files, apparently.
11 Years Ago
Merged
11 Years Ago
NRE fix in Coherent RemoveView
11 Years Ago
Fixed Library folders being ignored by Plastic Added missing Library folders
11 Years Ago
Merged from main
11 Years Ago
Replace program paths in error reports with token
11 Years Ago
Added debris layer Added fx to entity destroy message Added Gib effect Added Vector3 extensions Frames can now be destroyed with melee weapons
11 Years Ago
Merged from main
11 Years Ago
-- Optimised mushroom assets and moved to terrain clutter -- Updated menu scene -- Added clothing mats for the menu scene -- Added wip campfrie shader
11 Years Ago
Prefab dependancy fixes and terrain texture spec.
11 Years Ago
Better spec on drydirt, forestground, grass and rockdark ground textures.
11 Years Ago
Use BuildNum in error logger
11 Years Ago
Use version from build system instead of trying to determine the date from the assembly
11 Years Ago
Frames now have placement cost Copy ghost material so it doesn't the on-disk version
11 Years Ago
Added SocketMod - Terrain Check Can no longer build sky bridges with foundations (sorry reddit) Fixed HTML errors on shutdown
11 Years Ago
Added OBJs for sculpting high-poly basic clothing
11 Years Ago
Forest type 3 tree prefabs, with basic LODs for performance testing.
11 Years Ago
A few missing files.
11 Years Ago
File cleanup. Tree type 3's LOD'ed and prefabed. Squeezed 50% more texels out of all trees.
11 Years Ago
11 Years Ago
checking in some animations for the bone knife; made some tweaks to the sprint animations
bot
11 Years Ago
Linux Build 59
bot
11 Years Ago
OSX Build 73
bot
11 Years Ago
Windows Build 57
11 Years Ago
Fixed crashes when playing scenes from loose VCD files
11 Years Ago
Updated items from admin site
11 Years Ago
Editor config - Builder/Planner
11 Years Ago
Backing up editor config here
11 Years Ago
Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
11 Years Ago
Fixed server not knowing where the player's eyes were Allow prefab override (building parts use this) Make sure CreatePrefab always returns active GameObjects Cancel FrameDestroy after built Fixed never un-becoming frame on client Space switches between active players on dedicated server
11 Years Ago
Fixed serialization compile error
11 Years Ago
Procedural terrain now on Terrain layer Fixed client BuildingBlock erroring because definition wasn't set Fixed client BuildingBlock not getting ingredients properly
11 Years Ago
Melee attack is now instant, instead of hitpoint delayed Frames now have ingredients Hammer now builds frames Frames now build and become real building components Added SendNetworkUpdate Added playerinventory.Take Added playerinventory.GetAmount Added clientside PreNetworkUpdate, PostNetworkUpdate Fixed hammer viewmodel casting shadows Fixed constructions not being 'walkable'
11 Years Ago
Added high-pass filtered grass atlas and made it the default to test This maintains some grass texture color variation compared to the grayscale version
bot
11 Years Ago
VPK Build 39
11 Years Ago
Unified sound file locations (Content/Sounds)
bot
11 Years Ago
Windows Build 56
11 Years Ago
Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
11 Years Ago
Disabled automatic material import for weapon models Moved weapon materials and textures to correct folders
11 Years Ago
Sync with GitHub for June 10th.