248,584 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Language strings
11 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
11 Years Ago
Server populate fix
11 Years Ago
Better error logging. I'm going to stop fucking around with this now.
11 Years Ago
Create textures from Color32 instead of Color struct
11 Years Ago
Made decor alignment to normal optional
11 Years Ago
Updated translations
11 Years Ago
No need to store static decor objects in a list
11 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
11 Years Ago
Re-implemented localization
11 Years Ago
Deleted my old UI folder
11 Years Ago
Re-organised UI app structure, added templates for in-game GUI
11 Years Ago
Updated console system to address Andre's OCD with global
11 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
11 Years Ago
Localization framework
11 Years Ago
Updated EAC server dll
11 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
11 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
11 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
11 Years Ago
Added Parallel.Coroutine
11 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
11 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
11 Years Ago
Redwood
11 Years Ago
-sprinting animations are all done.. redid the treadwater animation so it looks more natural
11 Years Ago
Moved trees to content/trees2, added pines, Camelot VFX
11 Years Ago
html menu placeholder
11 Years Ago
Tweaked rock material parameters to look somewhat acceptable
11 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
11 Years Ago
Let's try to keep all sound files in one folder
11 Years Ago
I think those can be deleted
11 Years Ago
Moved decor prefabs to resources folder
11 Years Ago
Changed decor spawner to load prefabs from resource folder
11 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
11 Years Ago
Fixed terrain noise import settings
11 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
11 Years Ago
11 Years Ago
Time of Day update to 2.0.8 prerelease 1
11 Years Ago
less shit stack trace in errors
11 Years Ago
Some fixes for Bill
11 Years Ago
11 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
11 Years Ago
EAC enabled proper
11 Years Ago
Merged changes from main
11 Years Ago
outdoor torch with lods and alike.
11 Years Ago
11 Years Ago
11 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
11 Years Ago
Error logger - always generate our own stacktrace
11 Years Ago
Added public size and water level accessors to TerrainMath
11 Years Ago
Added stacktest command Added further checks to client.connect