248,560 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Adding proto buffers
11 Years Ago
adding meta file for Pressure Chamber
11 Years Ago
removed textures folder as texture files will be placed within the same folder as the models.
11 Years Ago
Added initial bear trap animations & created clips ( in meta file)
11 Years Ago
Added inital file structure to rust_art
11 Years Ago
Root dir
11 Years Ago
Cleaning up. Fire is working, complete.
11 Years Ago
added new game PRESSURE CHAMBER
11 Years Ago
Added fuel, flags, modules Campfire now functions properly !
11 Years Ago
'burnable' in item reversavle conditions new condition: chance new condition: hasfuel item event: burnt - called when item is turned to charcoal removed IsOff - because IsOn is reversable Item HasFuel - temporary until we have different fuels
11 Years Ago
Added generic item variables, health, cooked, spoiled for events, or whatever to use Changed Cycle to ServerCycle - to be clear what it is, where it should be run Events now cycle on the server ItemContainers now have a temperature - owner object should maintain it Added Action Replace Added Item Conditional Temperature Added Item Event Manipulate - to change variables Deleted DeployedInventoryItem - redundant
11 Years Ago
Cleaner holstering
11 Years Ago
View Contents action
11 Years Ago
Added event conditionals
11 Years Ago
BaseItem now has a 'on' param Action_EnableDisable now works as should Action_Remove works as should Deployed Items fire events as should OnUse is called as should (actually probably isn't, but will return to that) WorldItem watches for dirty item, and sends to Glue as appropriate
11 Years Ago
Context Menus on world/deployed GameTooltips
11 Years Ago
scene file in build settings
11 Years Ago
Debug drawing functions
11 Years Ago
More work on the item system
11 Years Ago
Latest item data
11 Years Ago
Metabolism start
11 Years Ago
Clean up, simplication, bug fixes
11 Years Ago
Filling in camp-fire item. Screen cursor locking (simple) Added container facility to items (todo) Added BaseEntity, from which BasePlayer derives Added Deployable item type Added Deployable ghost - with placement checking
11 Years Ago
axe test
11 Years Ago
Bow viewmodel.. working !
11 Years Ago
BaseItemHoldable WIP
11 Years Ago
Belt bug fixes
11 Years Ago
Belt bug fixes
11 Years Ago
Updated RustPortable
11 Years Ago
Initial, partial 2
11 Years Ago
Initial, partial 2
11 Years Ago
Initial, partial 2
11 Years Ago
Initial, partial
11 Years Ago
Root dir
11 Years Ago
Death of Animation Blender
11 Years Ago
Stipped out all old UseBelt stuff. Hooking us up to the new system should be trivial. Removed workbench, repairbench etc.
11 Years Ago
Added BinaryStream Prefab initial data
11 Years Ago
Converted all line endings to Linux
11 Years Ago
First Checkin
11 Years Ago
Root dir
11 Years Ago
Calling item actions This includes dropping - which needs some work to make networkable but network agnostic
11 Years Ago
Can now move items between inventories (no prediction yet)
11 Years Ago
Fixed some missing behaviours Merged in new RustPortable
11 Years Ago
Inventory is now synced server > client
11 Years Ago
Added build menu - so you can rebuild the server/client without all the bullshit.
11 Years Ago
Updating RustPortable
11 Years Ago
Moving portable, clean code to Portable folder - so it can be copied and synced between projects
11 Years Ago
Neater handling of startup errors
11 Years Ago
More item changes
11 Years Ago
Ripping the ass out of the inventory system.