128,810 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Lots of random scene stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Client -> clientside only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added toggle for soft particles to custom particle shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added lerp visualization
Tweaked lerp, update rates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cave scene updates, bats.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                commiting batch 3 of re-exported anims on new rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                wolf bark and flinching animations; tweaked the howl / idle animations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken shader on Damage Indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cave carving support to terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood burns at a decent rate, updates loot UI appropriately
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing alphas on ground textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove corpses after 6 hours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed test level having two sky domes (wut)
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the barking / howling animation..  added a death animation for the wolf.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null Ref fix n TransformMontitor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a more readable font for the FPS graph
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server errors and asserts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ConsoleSystem.RunConfig
Ban.cfg now saved/loaded proper
Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid )
Added BasePlayer.Find( name/ip/steamid )
Added kick command
Added ban command
Added banid command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added status command
Added connection.ping
Added connection.connectionTime
Added connection.GetSecondsConnected()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Those get auto-modified by Unity all the time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added command say
Added command users
Added command banlist
Added command banlistex
Added command listid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed say so you don't have to use quotes
Wolf ragdoll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prepared the terrain foundation for overlays (trails, snow, ...)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added more terrain overlay functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                commiting batch 4 of re-exported anims on new rig.