128,967 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Removed more rigidbodies
Ores now properly dispense metal/sulfur ore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed specular highlight on water
 
                
                
                
                
                
             
         
        
            
            
            
                
                These trees had two colliders
Removed rigidbodies from more prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clothes material fixes
Made camera clear only depth (fixes leaf outline bug in u5)
Made time curve harsher - night doesn't last as long
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVT fixes for Unity 5 support
Wider hardware support using ARGB32 fallback for tables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking to avoid crazy shadow flickering
 
                
                
                
                
                
             
         
        
            
            
            
                
                the player + torch animations all done.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material tweaks
PlayerModel scene render settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed redundant rigidbody warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled voice chat playback (crashing in u5 in SetData)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed ores to use standard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                This should fix having to hit doors to get lock status to change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors with input state being null on disconnect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SkinnedMeshCollider triangle array errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed HTML manager spawning twice
Changed HTML to 'OnDemand' mode
Removed player rigidbodies serverside
Fixed Radiation sphere trigger math
Added vis.triggers convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate LOD group from cactus 5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinned colliders can no longer be convex
Fixed potential headshots creating an error
Fixed a bunch of compile warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-organised prefab folder
Everything that autospawns should now be in the autospawn folder
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added safe error handling when a grass patch uses too many vertices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed ambient occlusion image effect order
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.2 prerelease 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled fog in horizon clouds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sky prefab (smaller clouds, slower wind speed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed player skin being shiny as balls at night
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mesh colliders for animals
Fixed animal pink skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk and jogging animations for the player holding The Rock. Can you smell what Dwayne Johnson is cooking?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped UI rendering back to how it was, this new way kills frame rate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed all decor not spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining PVT issues on OSX/GL; port to u5 is complete
Updated PVT terrain shader to match recent changes to fallback
Fixed amplify motion shader errors
Removed unused AM shaders for now
Scaled back on pagesPerFrame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model not playing walk animations (NaN mechanim shit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked camera, sky
Added ProceduralSmall map
Animals now spawn everywhere (instead of just forests)
 
                
                
                
                
                
             
         
        
            
            
            
                
                jog and running animations done for the player holding rock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added latitude-based atmospheric blend component; only does color LUTs atm
Preparing amplify color for 2-way latitude+day-night blend
 
                
                
                
                
                
             
         
        
            
            
            
                
                -added a workaround to a mecanim bug that was breaking the SetIKWeight function
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the SetIKWeight animation events so it works with the Mecanim Synch layer stuff; Set up the last of the remaining weapon anims for mecanim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.2 prerelease 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                AdaptiveReinhard tonemapping still broken on OS X (sorry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sky prefab and scene render settings
Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water adjustment script
 
                
                
                
                
                
             
         
        
            
            
            
                
                added the torch and rock animations to the mecanim controller; adjusted the timings on some of the movements to lessen some of the "foot sliding" going on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick fix for lat-based atmospheric blend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Labelled player animations with "PlayerAnimations"
Made sure all player animations were using the RustPlayer avatar
Made ikWeight use animation curves instead of calling SetIKWeight